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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
Escort is only for the initial attack. The same when you fight against wolves or lizards with pack attack escort only hits the initial attacker, as you can see here. https://www.lordswm.com/war.php?lt=-1&warid=670372455 In other words, it is two hits, but only one attack.
ok its good that clears my doubt.But a new one arises. Why does commanders and enforcers (tribals with double and triple strikes) gain tribal spirits every time they hit they should get it only one time for one attack then.

PS i do not intend to hurt the tribal guys here. only curious
That...is a good point.
In a normal gameplay which factions are tough for a knight, so that i can build little resistance for them. I guess Wizards and tribals will be the first.

I can raise them to FL 3 or 4 that gives 9% resistance. is it worth ?

Any suggestions please.
Wild reflexes means if on first strike griffins did 200 damage then on second it will do 300. what about the third strike will that be 450 or 300 only
yes it will increment like this this till the creature get its turn(there is reset again)
I can raise them to FL 3 or 4 that gives 9% resistance. is it worth ?

It is worth it. What I did was save all the easy hunts for when I switched from Knight and just hunted and did MG quests until I got the the FSL I wanted.

what about the third strike will that be 450 or 300 only

Third strike will be 450. Later Concentration and Wild Reflex will be a dangerous combination.
Wild reflexes means if on first strike griffins did 200 damage then on second it will do 300. what about the third strike will that be 450 or 300 only

Wild reflex and concentration. Check from the moment the griffins are in defend mode!

I can raise them to FL 3 or 4 that gives 9% resistance. is it worth ?

Its worth it, wizards are a reall pain :)!
Oops:
https://www.lordswm.com/war.php?lt=-1&warid=649553533
Talent: Prayer
Description: Increases Attack, Defense, Initiative and morale by 1 of Commanded troops.

Now my griffins were in the air and I used Prayer but it did not work on them. They are my commanded troops right. Is there something i am missing ? Or is it a technical problem ?
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for minku1208:
only the troops in the field get benefited when you use 'Prayer'.
its just like casting spells on the area troops.

dont fall for those descriptions, many are translated from Russian Language and with less man power too.
I can raise them to FL 3 or 4 that gives 9% resistance. is it worth ?

My two cents is that one less FL (around 5 parameters, plus whatever racial bonuses from your main) in your main isn't worth 3% defense against every other faction, so anything above FL 3 is a bad idea.
Did not get what you said Slust.
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Faction level 3 to 4 is worth 70 fsp. 8 factions*70 fsp = 560 fsp

Past faction level 8, each new faction level increases your parameters by at least 5 (1 ini, 2 ATK and 2 DEF minimum), and you get increased racial ability on top.

To me, 3% resistance doesn't make much difference; that's roughly the equivalent of +1 DEF in full set, so getting a new fl faster is better than spending 560 fsp in leveling alt factions... Except perhaps if you're fl 11, then it's a drop in the sea.
Thats nicely explained thank you slust.
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are there any chances of triggering luck on royal griffins/wild griffins when they dive ?
or they don't trigger at all.
Luck does not trigger on a dive.
This topic is long since last update and considered obsolete for further discussions.

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