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AuthorHere comes the balance update
Well thinking about it... UN didnt get Buffed as much.
Yes, the Demilich thing is kool, but the fact that you can break Sleep with Chaos Magicks...

Buffs Charmer Elves, Elves (Anchor Spike), Wizards, etc against UN.

Still, whatever, Demilich applying same Raise Dead penalty to HP than Hero is kool.
Spell formulas are updated here: https://www.lordswm.com/help.php?section=31

Interesting update btw. It's very long since they changed something else besides the creature numbers.
Seriously though: Dont know why they Buffed TDE Lizards.
It is already a quite strong Class overall.

They might revert it after Event?
Interesting update btw. It's very long since they changed something else besides the creature numbers.
Yes, the game needed a Revamp overall.

Hopefully they also change/Add things in Talent Wheels and Spells.
But I really like this Update, impressed me.

It shows their intention to make big changes.
Proof is that they even made a Vote to see what we wanted as next Event.
Well thinking about it... UN didnt get Buffed as much.
Yes, the Demilich thing is kool, but the fact that you can break Sleep with Chaos Magicks...

Buffs Charmer Elves, Elves (Anchor Spike), Wizards, etc against UN.


It is destruction spells cast by the ennemy that remove it... In practice, it means that charmer can't keep casting on blinded unit without removing blind.
CL 13 DE with rally get extra 1 shrew 1 mino 1 lizard. maybe in the future need to rework DE racial ability because it useless if DE go might which very common rather than mage build
for randomr1:
Blindness being affected by chaos spells isn't an insane nerf to elf. Blindness/lethargy was too ridiculous to let anyone keep casting chaos on a stack while you couldn't do anything.

Guardians +1 speed now gives them 5 speed.. i don't know how that eliminates running strat when your brethren and unicorns are super fast with 8 speed and double initiative.
But is the Guardian thing an Active Ability?
Like... "Onset"?

If Yes, it would mean they would spend a whole turn in casting it, which would delay their overall charge.
If Yes, it would mean they would spend a whole turn in casting it, which would delay their overall charge.

they casting is move but can't attack, so it can be said as you spent whole turn to activate ability but you get preparation move (literally just move)
I like the changes a lot alt DE need some sort of buff on there actual troops
This powerful buff to the chargers is countered by decreasing creatures summoned
Knights needed a buff but I dont know if this was the right one
The morale is basically useless since most knights already have at least advanced moral talent with the 1 you start with that is already 3 so I dont know how much 4 would help
Maybe one speed and an initiative boost or something
But unholy being buffed is not a worry to me as they are weak in my opinion
[Post deleted by moderator Magier // bow]
for _Sworks_:
It wasn't that bad; your genies had their turn after all :p
@50
unholy is nerfed since a small spike can wake up the sleeping creatures.
This powerful buff to the chargers is countered by decreasing creatures summoned


yes but 10% doesn't really 'counter' the buff.. even if you summon 100 spiders, next time you can do 90 then 81 on third. By that time, game's probably over. But lizard buff is huge, not that i'm complaining. If all things have been called OP, we have a balance :)
Well, at least I am not active as I used to be. And what a good thing that I decided to wait before buying diamonds this season! I think it is time to move on.
doesn't really 'counter' the buff they have no ranged units I dont understand how anyone can complain lol
lord fallen when you reach higher levels you will understand why.
lord fallen when you reach higher levels you will understand why.
Yet you're missing a good deal of fun from confusion :p
All I can think of is... what about zombies lol
#58
i miss even more from tde poison
This topic is long since last update and considered obsolete for further discussions.

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