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Author[FAQ] Into the Wilderness
orc tyrants get +2 defenceand +3 attack
orc shamans get +2 attack and +3 defence
cyclop kings get +7 att and +7 def?
goblin archers get + 1 hit point
goblin warlocks get +1 hit point
behemoth gets +7 min/max damage
boar riders get +3 attack
firebirds get +3 min/max damage
its almost impossible to beat boss without max enchants...i got to the end of lev 3 with no enchants
Does mana recover effective?
yes
Is there any alternate of Cyclops and behemoth out by now?
goblin archers get + 1 hit point
goblin warlocks get +1 hit point

orc tyrants +2 defenceand +3 attack
orc shamans +2 attack and +3 defence

cyclops +5 defence, +5 attack
cyclop kings +7 att and +7 def

boar riders +3 attack

ogres +4 defence
ogre magi +5 defence, +15 hp

firebirds +3 min/max damage
dark rocs +2 min/max damage

behemoth gets +7 min/max damage
ancient behemoth +7 min/max damage


stage 2:
orc shamans +1 min/max damage
dark rocs +7 defence
cyclop king +10 hit points
its almost impossible to beat boss without max enchants...i got to the end of lev 3 with no enchants
I had some serious enchants on in this fight and we were still badly beaten:
https://www.lordswm.com/war.php?warid=568665337
this event would be no fun if it werent challenging. plus admins have to make enchants somehow useful in this game so here is an event where you need enchants, except that fact or just dont play :)
Tribals get + tribal spirit if ANY stack on the battlefield dies

No they dont,they only gain spirit if a stack is killed by their own hero(troops under command)
I still didnt see the 3rd alt of Ogre, Bethemon, Wolf rider and Cyclop. Maybe they will be added in phase 2 of event. I think all barbarian leader will be killed in +- 2 days. There must be phase 2
Defensive Build-Gob Archers, Boar Riders, Orc Tyrants, Ogre Trophy Hunters, Firebirds, TBD, TBD
Darkness Build-Gob Warlocks, TBD ,Orc Shamans, TBD ,Dark Rocs,TBD,TBD
Am I missing something ?
note: tbd-to be announced/decided
^ thank you for that note at the end.. i was like "wtf is tbd?!!?!!!?!!"
sry for double post but forgot to add something.

if new alt faction is the barb units with tribal spirit... then we will have found new ST champions as barb units with tribal spirit powers and bloodlusting orcs will be too strong XD
for slayerofall:

I really hope their Tribal spirit is temporary,
Its a unique ability of tribals,doesnt make sense to be stolen by other factions
its like giving elf the ability to gate...
Anyone had a battle against alternate ogres , behemoths or cyclops ??
Hey, guys my team beat the 3 stages but we never got to the 4th one, why??
Normal shop art full can manage to wave 4 easily

for Dwarkadish:
If u don't have enough AP for wave 4, Drop out (I guess)

I am looking for Boss kill with enchant partner (Hopefully a wiz)
for Dwarkadish:
Your team did get to the 4th wave. But you did not since you died in the 3rd wave.

https://www.lordswm.com/war.php?warid=568641594
F.A.Q.:

Q: What ammunition is allowed? Enchantments? Tavern drink?
A: Any ammunition. Enchantments have effect. Tavern drink has effect. The minAP threshold is variable, depending on level and on number of attackers. Remember that you need to have enough durability for 4 combats on all artifacts that ensure minAP.

Q: Can arts be changed between combats?
A: As you enlist into a vanguard, you will conduct up to 4 battles with the same equipment, you cannot change it. Also, certain things get carried over to each upcoming battle in a series.

Q: Does the hunter set bonus, wizard URA have effect?
A: They don't, barbarian armies are led by their heroes and thus aren't considered neutral.

Q: Does Barbarian FS give faction resistance in event?
A: It does.

Q: Does Potion of skill have effect?
A: It does, but only based on the FSL of player lords.

Q: What gets replenished in the next combat in the series, and what doesn't?
A: Dwarf runes, creature mana, ammo and activated abilities get replenished. Survivng troops, including resurrected and raised ones get carried over. Lord's mana, active buffs, disrupted defense on creatures do not get carried over.

Q: What happens when one of the lords in a vanguard dies?
A: Next combat will be a 2 vs 3.

Q: Any extra loot in combat?
A: Beginning from combat 2 in a series, players can loot elements and 5/5 shop artifacts.

Q: How good is exp/fsp ratio in event?
A: Real good. Quite around the Survilurg battles.

Q: Any limits on daily event combats?
A: No limits.

Q: How long will the event last?
A: Until the last leader is slain.
====
Bugs:
Gated demon creatures used to get carried over (Fixed)
Favoured enemy used to have no effect (Fixed)
Raised/resurrected stack that had perished completely used to not get carried over to the next combat in series (Fixed)
MG used to give errands to the new location (Fixed)

Necromancers gain additional skeletons when under effect of PoS (Not fixed)
Fire wall spell is invisible (Not fixed)
Conservation of spirit
Ancestors' shadow

What are the effect of these talents
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