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Author | and what will we do when Silent Hill mines fill up??? |
for Takesister:
In real-life, if a small bunch of people only hid their cash under their beds but continued to earn their salary at their full-time job and don't spend the money, this affects the supply-demand curve of the Market in general. Stores on the streets would need to increase prices as fewer people are buying from them and this causes lesser people to buy due to increased prices as supply of cash diminishes and demand for it stagnates (everyone not a store-owner still has their own income)
I think your analysis is wrong, you won't increase the prices if you face a problem that is induced by low demand. So if you can't increase your income you have to cut costs, which means reducing wages or the number of workers (which is what the game is doing by not hiring people it can't pay). In reality this would lead to decreasing prices to match supply and demand. In the game this leads to people buying products from facilities to generate a workplace and this people will try to sell these products at the market and the longer this lasts and the more people (are forced to) do this, the cheaper things will get.
Actually this would be quite an interesting social experiment, but it would incredibly hurt the game. | yeah, the fact that the facilities don't change prices and wages in response to demand means they need regular manual intervention. Add to that that many of the artifacts being consumed in combats aren't found in facilities but only in artifact shop, and the shops tend to end up with all their money in inventory that doesn't move.
It hits the other end of the curve too, occasionally, shops don't raise prices on popular items, which can mean trouble if demand outstrips supply. | for fusei:
It's not reduced demand, it's constant demand and reduced supply. If everyone wants the same amount of oil as yesterday and today, Iraq ran out of oil, oil prices would go up.
If people needed gold to be paid for their work, and there was a shortage of gold AND the demand for artifacts was constant(the same as yesterday), the stores would need more gold than normal to pay the workers for a similar output and thus would increase prices for their artifacts in order to pay their workers since the arts would get sold (constant demand).
It's basic Economics 101 | #43:
...but if a company produces something in low demand, it goes into bankruptcy. It's also basic Economics 101. I would translate that by the highest demand of arts here are for hunting and for higher level which are available only in the Artifact Shop where the Empire has monopoly. So, the Empire should take care of paying salaries to its Lords as well, don't you think? | for CGSMCMLXXV:
Nothing is in low demand, only gold is in low supply but constant average demand, same for the arts produced by the factories.
And Empire is paying salaries to her Lords, check her transfer log. | #45:
If gold is in low supply, why is the Empire withdrawing regularly all the money from the factories? Not only once I've seen reseting money and resources in the factories to 0. So, the players worked hard to ensure their salaries in the factories and the Empire destroy their work. What principle from economy is that?
I can check anytime that Blooming Glade has no money for salaries in factories. There were quite rarely the occasions when I saw money in those factories. | well, I can't explain Empire's actions. that's for her to know and for us to smile and wave at. Economy is economy; Market forces at work without external stimuli. Once Empire stepped in, it's no longer economic, it Empire-mics. | #47:
That's my point as well. There is no real economy in this game, but only some ways to make some pieces of gold. This is a good thread which brings up a hot problem since the market lately goes pretty badly with the arts from factories. Maybe some enlightened heads from the Empire leadership will do something about. (for mods: here I haven't used any irony!)
So, let's not speak about real life economy in this game, okay? :) | This is a good thread which brings up a hot problem...
[Joke mode on]
No it is not, because this game hasn't got any problem. This is the best online game ever and you may leave if you don't like it! You are ungrateful because this game is totally free!!!!!
[Joke mode off] ^__^
You are right, I've seen this problems too. But I don't like economy too much, so I prefer to read your posts an listen silenty. There are good posts on this topic. | for Takesister:
For nearly everything produced throughout the empire the demand is lower than the supply, that's why the facilities run out of gold. Money (Gold) is just a mediator between supply and demand, but taking up your point of view, if gold is in low supply than it means it gets more valuable (in inter-player transactions) and that means you will pay less gold for resources, artefacts and services, they get cheaper.
Economy can be anything up to planned economy, of course it's no free market then, but even a free market needs state intervention to keep the forces of the market flowing as intended. | No it is not, because this game hasn't got any problem. This is the best online game ever and you may leave if you don't like it! You are ungrateful because this game is totally free!!!!! lol! you are right! i've heard that so many times... :D
i don't like economy as well and that's why tycoon was never my fav game. :D but it seems many players enjoy doing only "economy" here. nothing against that nor against those players, only that i thought all the time that this game is also about war which, with the in-game "economy" and so many parameters to raise where you play mostly against a.i., i think i fail to see it (the war should be on the first place) from Lords of _War_ and Money. :)
mods and admins, pleas, don't take any offense from that. it's just an opinion. | ^50
what is planned???
Lab at blooming had 30k+ mercury and aprox 1.5mill cash before 3 days
now it's down to 9k mercury and no cash in mine...
where is economy here?
you suck ress out and bring no gold in facility...
only facilities which will probably never run out of gold are Ore at silent (cheapest ore), Lab at yellow (cheapest mercury) - but only 100 enroll places - and of course ---> famous Inspire rings factory....
everything else is soon to be over... or buy 1st then work which is fine by me, since I use lots of items, but for levels 1-5 disaster...
I wonder how they (whole 2 admins) manage to refill cash in ore and sawmill at capital... it has to be some kind of glitch :P |
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