Author | New Tournament ideas |
title:terrain tournement(i know sounds kinda bumb)
there are battles with other pieces of ground in it if a units stands on one of those pieces it gets an bonus
u g2 win as many battles as u can on random etrrains
for example
bush(+10 pro miss change)
hill (+10 pro more range)
lava(+10 pro atk skill)
bricks(+10 pro def. skill)
and so on |
Title: Representative
Purpose: Faction fight
Description: Larger field one fighter from each faction then they fight to see who can win overall, the winning faction resives prize as well as highest players lvl and faction. for each win for a faction the faction recives one point and the faction with the most points over each lvl wins and then over all lvls. (Also will allow to let admins possibly find out if any one faction is too powerful at a certain lvl)
No artifacts
Prizes
Winning faction for lvl recieves 5k*lvl each (ie. for lvl 3 15k lvl 4 20k)
Winner of each lvl 60k + 10 Diamonds
Second of each lvl 25k
Third of each lvl 10k
Universal Winning Faction 10 Diamonds each
Cost 500*lvl gold.
Prizes are suggestions and may be changed.
(Plz think about this proposal it would make and ausome tournament) |
This is another idea
Title: Hunting Party Or Team survival
Purpose: Defend The Empire
Description: Similar to last tournament (first survival) but people make up teams of two or three to fight oncoming waves of monsters similar prizes and cost to that tournament pairs of fighters could be fixed or different each time and each lord would pay for half of the cost for that pair could enter multiple times with pairs with a maximum number of entrees or could work the same as a group battle with joining any party one wishes with just a maximum no. of times can join. |
Title: Master of Battle
Purpose: To find who is the best at playing all factions.
Description:
Total combat for each player is 14 times. Player played 2 times for each faction, 2 times as Barb, 2 times as Elf and so on.
Opponent will be picked randomly, the faction player played also random, full arts provided by Empire.
Example:
Player A and B join. Empire set player A as Elf, player B as Barb, both in full equal arts provided by Empire. |
Title: Capture the Flag
Purpose: To claim the flag for as long as you can.
Description: As many as 6 players can compete. A Flag is placed in the center of the board. Once a player moves onto that square they take the flag. If a unit is killed while holding the flag it drops on that square and another unit can pick it up. Points are awarded for how many rounds a unit holds the flag and who is holding it in the end.
1 point per round (1 complete turn from when the unit picked up the flag)
2 points if holding the flag at the end (same as defeating all enemies) |
I love the Ideas about Factions wars . and I have an idea to fight 4 on 4 .. All factions are there . that will be great .. ^^ but min and max AP has to be described first . ^^
Best regards,
Randhy |
Tournament Title: Seven Overlords
Tournament Purpose: Achieve best score
Tournament Description:
The Seven Overlords would be a variant of caravan thief ambushes. A hero taking part in the tournament would fight seven battles, each one against a super-strong caravan of a given faction (one fight per faction). The one having most victories would win, points being a tie-breaker.
To include this tournament in the storyline, it could be like heroes trying to ambush enemy leaders before they join their forces, or something like that. |
Tournament Title: Dwarven Invasion
Tournament Purpose: Survive for X waves for victory, waves increase with attempts, 10 attempts total.
Tournament Description:
For the release of the Dwarven faction we have all been working on :) we stop their encroachment upon the great capital. Castle gates on the side where the player is at during hunts (left side) and dwarves send their forces through the remaining three sides.
Play a part in the plot line where we stop (or fail to stop) the dwarven invasion and we make peace with (or get crushed) the dwarves. then we the faction is releases for testing :) |
[Post deleted by moderator Zyanya // Flood.] |
those partners tournaments would be really nice and also that arena fight where comes those monsters from gates in with 2 player |
3vs 3 |
Title: Risk-taker tournament
Purpose: add a tactical difficulty and frustration element
Description: Every player starts the fight with 3 healing potions (which can resurrect units) but random poison traps and other natural disasters appear on the battlefield randomly; alternatively, have artifact-carrying neutral creatures appear in the same fashion, the player who gets rid of them wins the artifact at the end of the fight; alternatively, make it possible for observing players to pay for bringing in a fraction (something like 10-20 tier 1 or 5-10 tier 2 units) of their troops so they have a chance at killing the artifact-bearing monsters and steal the artifact. |
I like the idea of a risk-taker tournament, so many awesome elements to take into account and the unpredictability really appeals to me :D! However, it seems like it would be rather hard to implement so I'm not gonna get my hopes up. |
Title: Capture The Flag
Purpose: Come on you need it!
Description: A 3x3 game where a team wins. The map is ALLWAYS 30x30 and you start with TRIPPLE the monsters you have in your army, to ensure long battles.
The map has a square in between the heroes, sorry, LORDS on either side where the flag lives (Middle lords are just standing back a square) and the objective is to get there flag to your flag, and with the flag being on a 1x1 square no 2x2 units can get to it. also no flying units can get to it either (would make wizards too easy) but the unit holding the flag CANNOT attack (it weighs 57 metric tonnes.) |
Dont worry sven91 its going to be 2 on 2 |
Tournament Title: Dark VS Evil
Tournament Purpose: Good always win at the end but that will change eventualy
Tournament Description: DE, Necromancers, Demons and Wizards VS Knights, Elves, Barbarian |
Tournament Title: Dwarven Invasion
Tournament Purpose: Survive for X waves for victory, waves increase with attempts, 10 attempts total.
U cant make those even a lvl 14 can't 8P |
Tournament Title: Dark VS Evil
Tournament Purpose: Good always win at the end but that will change eventualy
Tournament Description: DE, Necromancers, Demons and Wizards VS Knights, Elves, Barbarian
sry but wizard belongs to the good side normaly and the rest is okay i am onely not sure about the barb |
Tournament Title: faction challenge
Tournament purpose: see which faction suits one the best
Description: you have to fight as many battles as you can and every factiongives some points and every win gives some points |
Tournament Title: Team battles
Tournament Purpose: Team play and guild play
Tournament Description:
Same level team battles
Same Guild players play same team
Remaining and unmatched form teams randomly ;-) |