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AuthorHilarious...ambush goes wrong
*tips his hat to Xerfer*
Not sure what's upsetting you, stormin.

Let's say it wasn't 'random'. Let's say that the rules said that for Morale 4, it said that every other turn the unit would get a successful morale check. Would this make you happier? It's a good way to think of Morale 4, and it comes out about right. And it's what happened. With high percentages and lots of trials, it pretty much stops being luck.

Is it that you think that Morale is too cheap? It cost him 10 talent points for Basic Leadership. That's more than you spent for 2 Spell Power for Basic Erudition or effectively 2 Knowledge from Intellect. For one item that he needed for +1 Morale, you used the same slot for +1 Attack, +1 Defense, and +5 Inititiative. Morale and luck are very expensive, and for good reason.

You posted a scenario where just from the enchantments alone it was obvious that the Wizard was going to get crushed. And indeed, you got crushed. Unless the point was "enchantments are cool", I missed it.
urgone

I'm sorry you seem to misinterpret things. If I was upset, you would know about it; if you don't understand the topic, then please find something else to occupy your time besides spamming my thread. Thanks ;)
I think you should lock this merlin xD
Perhaps you are right...then again, I enjoy watching people spout old arguments all over again.

...'my word is final'..rofl! ^^
Not closed yet well i will add my thoughts about random elements to games... I think most good games (lets say leisure game here, like board games and computer games) will have a random element to them because if they didnt then all you have to do is study it closely and then figure out what exactly the winning tactics are, and without any random elements then this is rather easy to do. Imagine playing blackjack for fake money when you know the exact order of the cards... sure you win but is it fun and is it a chalenge, I dont think so.

So anyways now onto the question of are the random elements in this game too much... well there are 4 different random elements I can think of morale, luck, iniative randomization at start of combat, damage dealt.

The last two seem fine to me as in knowing that this unit goes before this unit in combat always would get boring. The damage range of most units seems reasonable.

Now Luck and morale... wtf does that morale/luck formula mean on the about the game page some clarification would be great becase I cant work it out there. As much as I know each move where a morale trigger takes place the chance for it happening next turn is decreased and vica versa. But anyways everyone has a chance to increase these skills and therefor try and take advantage of there effects. Of course this is going to favour certain factions and not so much other factions. Investment in these skills can be very deadly as what you saw with the morale on shrews but also with luck for elves. But remember people who invest in these skills do so while compromising on a constant like increased damage attack or defence. Every turn these come into effect where as moral and luck are a variable.
In most games there is usualy explotation of constants ie a certian unit or certain race etc but explotatin of a variable random element is an unusual thing. Also remeber in most games anyone who uses a certain tactic that seems very formidable will be noticed (if it works frequently of course). Consider a knight could have 7 morale (holy s**t that seems insane I hope someone tries it XD ) how would that seem, if they got 12 consecutive morale hits in a game... that would seem like total exploitation. So my ramblings are a bit much here so I will try and stop. So there does seem to be some formula that helps prevent long strings of luck or morale from taking place so that this variable element doesnt seem too disturbing to players that like to be able to calculate everything but there will be times im sure where exceptions will occur. So yes there are a few variable random elements to be aware of but I dont think that any of them is totaly exploitable.
Oh just looked to see dark elves could have morale 7 also loooool but why can I not see any dark elf with this build? (Prolly because not many peaople want to put that much into a variable element). (But come on im sure that someone would like to try it).
Doesn't help to be above 5, unless something modifies it down (like Raise Dead).
46. I think you missed part of the point. Its not about no random element at all, but a main dominance of a random morale..In fact maybe we cant see it like a random feature but a too strong feature of the game.

"I think most good games will have a random element to them because if they didnt then all you have to do is study it closely and then figure out what exactly the winning tactics are, and without any random elements then this is rather easy to do"
= It means that Chess is a really easy game because nothing is random(except black or white start - 50%) and you can learn everything to know the exact winning tactic. I think there are still many players that want to use tactics and their mind instead of some random deck of cards. Its like the famous Zapp Brannigan said: "In the game of chess you can never let your adversary see your pieces." ROFL :-)
Lol in chess the random element is what your oponent does... vs a machine with strict programing codes then this random element is less but vs a human mind this element is huge hence why so many books written about chess>
Indeed DarkLillith is right. The random factor exists EVERYWHERE including chess. What really distinguishes the good players from the bad ones is the ability to effectively adapt your strategic plan dynamically, taking into account any new twist and emerging victorious nonetheless.

StorminMerlin's point, if I understand him correctly, has to do with the simple yet so fundamental law of physics that for every action there is an equal and opposite reaction. In this game there is simply nothing that can counteract morale or luck bonuses.
Arioch...well that's one way of putting it!

Can you imagine playing chess, but your opponent is allowed to move 2/3 of his pieces twice before you can take your turn? Even Kasparov would struggle.

I know this will never happen but for the purpose of stimulating debate, I think luck and morale should operate in a similar manner to hits and misses on ghosts i.e. if a lucky strike occurs, the chance of one occuring next turn is zero.

The only time when I am really concerned about the over-influence of luck and morale is in the tournaments.

Anyway, I've probably broken some forum rule about suggesting improvements, which I believe is forbidden on pain of death or something...if you don't hear from me soon, assume I've been shot at dawn by our lovely moderators :p
But chess doesnt have luck, morale, attack, defence...etc..etc

;)
And it has a smaller board as well.. :-) Only 8x8..
I think the idea of having a morale or luck hit frop in probability of hitting after a succesful hit to zero is a bit extreme... as far as I was aware the probability does drop slightly with each hit and miss and this therefore is ment to decrease the string of successful checks. Now your faction seems to have no real use for morale or luck bonuses so I can understand your envy of good factions that can use this to great advantge< hell im even envious that I dont have morale on my talent wheel but im sure others are envious they cant gate.
This topic is long since last update and considered obsolete for further discussions.

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