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so like RevolutionRebel said it is a random pick from old battle which some player won it, it can be impossible since some quest is doable for some factions/class but impossible for others
for Poison Ivy:

What RR means is that it is a random pick from old battle which some player with the same CL, faction and class won it, so it's doable, but sometimes it needs luck and some special strategy
for linker,
are you sure? :) just read your post again and again!

if it is true then WG give quest for a player based on his best faction(highest fsp faction) right. but that player can face it with his second best faction,if he want right.
for Poison Ivy:

I can't argue with you about how this WG works but I am sure that's what RR meant :)

That means: say if you start a WG battle with CL 16 normal elf, then the enemy strength is picked from a battle won by another CL 16 normal elf before.
but i can do that quest with any faction which i developed right. quest won't change (at least hunt quest ) other can change because we can't see there strength before starting quest.

so my guess is WG gives quest to me based on my CL only, not considering any faction or class
I tend to think like PI.

*But*

If quest is based on faction as well as CL, then the difficulty will rise much more slowly, since most people won't bother changing faction.
for Poison Ivy:

The quest type wont change, however the difficulty is decided when you click "start". That's why they don't allow you to use another faction to finish a combat which you already fought once.
The quest picker doesn't seems abled to know the difference between factions and subs.

It simply auto generates whatever from the cache, and if you're playing with a bad faction for something in specific. I have no idea why the player cannot change factions, to balance some challenges that are made better with other factions, Perhaps because they want people keep trying with something bad, so he/she will keep speding more money into pointless attemps?
for Angel of Death:

The difficulty of battles varies a lot based on different factions. All WG battles are from previous events, therefore admins have plenty data about difference between factions and subs.

If you see battles with exactly same number of enemy and even location of obstacles/stones, you will realize it's unlikely to be auto generates whatever from the cache
Quite the contray, if some factions struggle for getting just 1 star at some times, means the system will pick any number to distribute to any faction or sub.
No build/settle at low levels for factions, an eg such barbarians, elfs, tribals, dwraf which mostly often use the same settle of talents and troops count, can have a big difference between, however some battles are cleary easier for different factions, or simply too hard to get 1 star, or too easy to get 3 stars, there's no control.

Basically the server has the event numbers and record stored, but it doesn't seems to be propely programmed to separete between different categories which we can name as "factions," as result it migght pick any event previously written to load, that's why called "randomness of data," because it doesn't differ which faction killed "X" number of something to achieve an "X" victory.

It doesn't require to be an auto generator to something be called as random, not even close.
If you see battles with exactly same number of enemy and even location of obstacles/stones, you will realize it's unlikely to be auto generates whatever from the cache
i think liuker has explained everything clear enough.
What part you did not understand?

It doesn't require to be an generator to anything be random.
I'll repeat it once again, if the records stored hasn't been placed into different folders for each faction and sub, to load their specific arquive, it will simply load any batlte/record from any faction/sub faction that has participated from the event.
Also when you see a hunt without the creature mentioned and you need to log into the russian site to see the types? You don't need to translate them anymore, when I logged back I was suddenly able to see the creature type here as well. So I guess it's a bug here, otherwise it would stay undefined on russian server as well and things like these wouldn't happen.

And from the way these hunts are placed with even the obstacles remaining the same, it's clear that it isn't randomly generated. It's obviously created. People of the same level should try and see if they got the exact same hunt with the exact same layout to make better comparisons.
2015-10-26 08:00: ° Poison Ivy[16] vs Patriarchs (171), Cerberi (794)
https://www.lordswm.com/war.php?lt=-1&warid=727965585

2015-10-09 10:31: ° Poison Ivy[16] vs Patriarchs (171), Cerberi (794)
https://www.lordswm.com/war.php?lt=-1&warid=724370051
for Poison Ivy:

That's exactly what I've been talking about. Now the question is: is this battle chosen from same CL and ALL factions or same CL and only your faction and class?

I inclined to believe the latter. 1: in my pirate battle, most cases I got cannon that have high defense and low initiative, which is a typical build for tribal. 2. My magi ambush battle (surrounded by magi and lorekeepers) is significantly easier than the same battle done by other factions. Although tribal is supposed to have huge trouble with this battle type because you can't reach magi in the corner in the first round, I still can get 3 stars easily just because there is only 50 magi per stack.
Yeah, I'm also quite sure that they are determined per faction and maybe class. Dark demon is not good in hunting, yet I manage to get 2 or 3 stars in those quests most of the time. I never get something that is really impossible. If the numbers were the same for all factions, some quests would be ridicilously easy for some factions.

I think it's quite simple: there is a database with quest types for each faction. Of each quest type there are a few difficulty levels. But all these quests (all levels) have been won before by your faction at your level in a previous event. The quest type and the difficulty is picked random from that list (database). Difficulty might be linked to WG level, although I have not seen any evidence of that yet.

So, as said before, the quest is picked at the moment you start the battle. Only thing that is picked before is the supertype of quest (pirate, hunt, boss, ...). So changing faction just before you start the quest won't change the relative difficulty (you will just get bigger numbers if this quest type is easy for your faction). This is also why you cannot change faction or class once you tried the quest.
For the first time the ghost pirate has appeared for me. I didn't remember the strike and returning vampire ghosts, unless they are something new.
Also I find it really dumb how the more stars you get on a win the more exp and fsp you get. A one star win means you had a really tough battle but I get awarded only a bit over 1 fsp, while my 3 star wins give me around 5 fsp and exp more than 3 times the 1 star exp. As in the easier the fight, the more the reward. The harder the fight, the less the reward. I know it's designed to get people to do retries to get the leftover exp and fsp. But since a one star win was allready a hard one I don't bother for a retry just to get the bit exp and fsp that's left, especially since I allready got the gold.

Also I did some searching among my own guild about the hunt quests of same faction as mine (dark elf) and my combat level (14). It seems the hunt quests are fixed, even the troop setting and obstacles on map are the same:
2015-08-28 10:00: ° Majblomma[14] vs Rocs (194), Sharpshooters (313)
https://www.lordswm.com/war.php?lt=-1&warid=716024882
2015-08-19 01:59: ° Lawton[14] vs Rocs (194), Sharpshooters (313)
https://www.lordswm.com/war.php?lt=-1&warid=714075846
While we both fight differently we end up the same 3 star win, but Majblomma got a bit more exp and fsp for the same and me just 18 gold more. The abu bakir charm might have been the difference maker.

Another one:
2015-09-29 09:23: ° pssst[14] vs Waspworts (87), Sentries (4070)
https://www.lordswm.com/war.php?lt=-1&warid=722543237
2015-10-26 17:13: ° Lawton[14] vs Waspworts (87), Sentries (4070)
https://www.lordswm.com/war.php?lt=-1&warid=728050405
While I managed 3 star here and pssst 2 star, pssst still got 161 gold more than me, which solves the riddle that the amount of gold has nothing to do with the difficulty of the quest at all.

Another same one:
2015-09-02 12:51: ° pssst[14] vs Titans (26), Genies (387)
https://www.lordswm.com/war.php?warid=717020443
2015-08-22 14:19: ° Lawton[14] vs Titans (26), Genies (387)
https://www.lordswm.com/war.php?warid=714834608

One that doesn't add up:
2015-08-25 06:20: ° adventurelw[14] vs Antichrists (12), Rocs (362)
https://www.lordswm.com/war.php?warid=715394715
2015-09-08 15:43: ° bominik[14] vs Antichrists (12), Rocs (362)
https://www.lordswm.com/war.php?warid=718179146
2015-09-04 17:14: ° Lawton[14] vs Antichrists (20), Rocs (615)
https://www.lordswm.com/war.php?warid=717434316
2015-09-24 01:27: ° Lawton[14] vs Antichrists (24), Rocs (733)
https://www.lordswm.com/war.php?warid=721592626
While bominik and adventurelw face way way lower creature amount than me, from the date we can see that I faced them before bominik's but after adventurelw's, so the raising of ammount because someone else has completed it does not factor in at all. Also still no clue why next time I face them they are even more increased. And no, my first time win was not 3 star but only 2 star. So a 3 star win raising the ammount is not true either.

Another weird one:
2015-09-30 10:06: ° adventurelw[14] vs Dreadbanes (154), Swordsmen (472), Shamans (830)
https://www.lordswm.com/war.php?warid=722731936
2015-10-05 01:10: ° Lawton[14] vs Dreadbanes (107), Swordsmen (329), Shamans (579)
https://www.lordswm.com/war.php?warid=723601191
2015-10-07 01:00: ° Lawton[14] vs Dreadbanes (154), Swordsmen (472), Shamans (830)
https://www.lordswm.com/war.php?warid=723964273
While my first one has lower amount, the date was also after adventurelw's encounter. Second time I faced them they were the same amount as adventurelw's first and only encounter.

Same:
2015-09-25 10:12: ° adventurelw[14] vs Demiliches (120), Sky shamans (590)
https://www.lordswm.com/war.php?warid=721811425
2015-09-13 05:58: ° Lawton[14] vs Demiliches (120), Sky shamans (590)
https://www.lordswm.com/war.php?warid=719196640

Same:
2015-09-23 19:59: ° Lord serpav[14] vs Phoenixes (8), Sharpshooters (306)
https://www.lordswm.com/war.php?warid=721542918
2015-09-17
My post seems to have been cut off due to being too big, so here is rest of it:

Same:
2015-09-23 19:59: ° Lord serpav[14] vs Phoenixes (8), Sharpshooters (306)
https://www.lordswm.com/war.php?warid=721542918
2015-09-17 00:59: ° Lawton[14] vs Phoenixes (8), Sharpshooters (306)
https://www.lordswm.com/war.php?warid=720241134

In short, the amount of gold sais nothing of it's difficulty, but how and why a same hunt can increase that remains a question. And so far I have not faced the exact same hunt quest amount that other's have had.
Good research Lawton - it has laid a few questions to rest.

With regard to the hunt difficulty, I think a quick recall of the event that spawned these hunts is needed (I am sure you recall, however I shall recant for brevity)

We were challenged to make new records for multiple hunts - for about a week people would try and achieve the highest numbers of kills for that combo.

Given that you could choose how any you attacked, some may have chosen the lowest level and incremented slowly, while others jumped straight to a hard battle.

The consequence is that for some of these hunts there are lots of battles which have been won for those creatures, so lots for the picker to choose from - while for others not many at all - as it may have only been completed once by someone who set it high first time around.

Each of these events I think it resonable to be considered separate by the selector - and therefore have a liklihood of occcuring independently of each other. Therefore any pattern we see if more likely to be a consequence of human natures advanaed tendency to see patterns in everything when it is simply coincidence. I think there is no mechanic to WG hunt selection, linking related hunts.
I agree with MilesTeg.

The admins selected battles at and around a certain difficulty from past events. Let's say x is the difficulty they aimed for to get a challenging battle, but possible to get 3 stars for most players (in multiple tries). Then they also selected battles at difficulty x-1 and x+1 (maybe a bit wider spectrum). As MilesTeg said, for the hunt quests it might be possible that there were not much battles for a given huntcombination, so they only took the record.

The battles are chosen randomly from the selection for each type. So they are not related to previous wins / losses on that quest and also not related to what other players already did in WG. Difficulty might increase with WG level though. Only thing we are sure of is that someone on your level and faction won the battle in a previous event. But nothing says it was not just luck, or an extremely skilled player. Also in those events it didn't matter how many troops you had left at the end (but I'm quite sure the admins took this in mind when they selected the difficulties).

This is one of my Titans, Genies hunts btw:
2015-10-18 14:46 ° Lord Fosgeen[15] vs Titans (25), Genies (369)
https://www.lordswm.com/warlog.php?warid=726275422&lt=-1

I'm higher level, but it's a bit lower difficulty. Most likely because the record for level 15 (dark) demon wasn't as high as the record for level 14 elf.
This topic is long since last update and considered obsolete for further discussions.

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