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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
well if I take dark magic against holy wiz?
Why would he care to dispell his own spells?


If there is more dark magic than holy, then they can sometimes disperse.

So when you play dark magic you need to be careful not to debuff to much compared to buff's

So you need to mix it up with dis-rays. Byt they work more slowly than the other spells (-6 effect compared to +- 12 for Stoneskin/Chast/Weakness)
You will get a very different game, where you try to cast things to provoke a specific action from others

Here is an example, not the best form of play, but as you see I cast dis-ray to avoid disperse and to provoke him to move forward since there is no time limitation on it

https://www.lordswm.com/war.php?warid=500305590&lt=-1
wow that's impressive.thx:)
to Ravan:

dispersion is different, disruption ray is different.
guess you are confused with those words.


Where do you see the confusion in my posts!!! ( Im an HOMM player )
Not saying if you are confused or not, but...

Im an HOMM player
That statement will only support the argument that you are confused

Dispersion is called cleansing
Rapid is called haste
Delay is called slow

I am always confused and call spells the wrong things because Im an HOMM player the same goes with creatures, half the time people don't know what I mean because I use HOMM V names.

Also some spells, especially dispersion/cleansing works differently.
well if I take dark magic against holy wiz?
Why would he care to dispell his own spells?


here is a valid point for dark built against holy built. since the last update, dispersion can remove negative buff; in the same time, kill your own positive buff [which never happen in HoMM5].

so, holy built wiz would need to think twice before cast dispersion on its own troops.
so the combination of dark spells with disruption ray should be just fine.
so the combination of dark spells with disruption ray should be just fine.

I would still not recommend dark in duels, even with 5x5 you leave to many opponents of your debuffer area if people play probably.

In duel holy is better then dark against random opponents. (But dark is more fun in my opinion)

But then again best way to find what strategy works for you is trial and error method
for Khellendros:
on our server opponents aren't random.
anyone tried defense build against barb at +11 lvls? any combat links would be appreciated
I guess I won't be going with defense against barbs,their main goal is kill before getting killed.Their attack would always be wilder than yours so you need to have a good attack to finish them when the opportunity arises.
Well these are just MY opinions.They are based on the fact that in my battles against barbs they still do pretty good damage inspite of the stoneskin.

Altough you can check out battles of BAYARD he is an all defense knight
Defense build is good against high initiative/ High speed Factions.. . ie. enemy can hit u before u have ur turn . So defense will help u to keep most of ur troops alive.
Is holy knight worth it, at level 6 with holy talents?

Does it really help having basic holy magic with mass rapid or bless? Or is it just not worth the attack points forgone?

Anyone tried it?
holy knight is not effective till lvl 8.
the most effective lvl to use holy knight is lvl 10.

try use leadership or offense at lvl 6
https://www.lordswm.com/war.php?warid=502897160
any suggestions for this ??
chaos wizard are always hard for a knight not just because of their spell but also their hit and run by using gar.
try to use fervor to catch up with gar.
aim their genies 1st to prevent them to cast dark spell on your troops.
corner their gar with your troops. if you can get 1st hit of cavalry on gary, you will increase your chance of winning the battle.
to 3714:

i can understand your feeling.

nothing much you can do because wiz are too strong in this level. once you reach level 13, no wiz will mess with you for sure.

try Fervor Talent, use arcane protection cloak.
for eddyimmanuel: Im curious to know why lvl 13 is better than 11 or even lvl 12 the only difference I see between 12 and 13 is 5 talent points.
agree with ravna. even with paladin, knight are still facing problem to defeat chaos wizard.

the only way is to reach lvl 14 and use teleportation to catch gar
if you dont believe me, watch my CG battes against chaos DE and wiz.

https://www.lordswm.com/war.php?warid=502870553 ..... TG battle
https://www.lordswm.com/war.php?warid=502537075 ..... CG battle
https://www.lordswm.com/war.php?warid=502495537 ..... CG battle
https://www.lordswm.com/war.php?warid=502459697 ..... CG battle
https://www.lordswm.com/war.php?warid=502294588 ..... CG battle

all are level 13 battles against chaos factions, some with DE too.
i even lost against them, but only when i take wrong talents.

so the truth is chaos factions have less chance against this setup.
the only difference I see between 12 and 13 is 5 talent points.

well, those extra points r crucial if u want talents to have an advantage against chaos magic. see eddy's battle's^^ his talents r very good against chaos wiz n DE :)
This topic is long since last update and considered obsolete for further discussions.

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