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AuthorAll about Knight faction: Stats, Talent, Tactics, Strategy
morale is good for knight since knight backbone troops(sword or cross) speed and intiative are low.

extra morale could help sword and cross act more faster
for hpsim:
I know that, I was looking for figures on how devastating it is...
beating elves and barbarians is very easy cause swordsmans shield abilty killing one takes two shots not elves are a match for em and in level 5 escort on griffins is a lot of help as they have unlimited retaliation i was once a barb with 72 hob goblins in 1 turn the other one luck shone all dead and swords men are to hard for ogres
3103>

it seems like you need a lesson on how to use comma and fullstops.
What's everyone's thoughts on a level 6 Magic Knight? (3 SP, 2 Knowledge)
Talents- Basic holy & Dominion of bless
Not good. Limited lasting and ammount of spells. Probably only useful in group battles for buffing allies.
well 2 mass bless + 1 non mass spell seem plenty to me, and 3 turns is almost everything! But yes, I was primarily thinking of group.

Other wise I was thinking escort + luck, because morale and rally means only (effectively) -1 Recruit, +5 bow, + 4 Swords......
Sorry for double post, but if I used the staff that gives +1 spell power, would it be better to then have 4SP, 2 knowledge, or 3 SP three knowledge?
as mention by post 3106, magic knight at lvl 6 is not a good idea.
better wait till lvl 8 where you get new spell and more talent points
With basic holy magic, your spells dont have great efficiency and for bless, most units at that level have a limited range of damage making it not particularly effective. Take our troops: damage ranges recruit 1-2 , bows 2-4, swords 2-4, griffins 5-10. However, not really worth cast on griffin since they barely last 2 turns in most battles. dominion of wrath would be better giving more initiative but useless really on most of our own troops since they are so slow anyway. It only gives a percentage increase, and that results in only a small increase.So they are not great for use on our troops, but better on other people's troops at level 6. In particular (my opinion) dark elf and barbarian which have high init and large damage ranges (ogres 5-10 as well as last a long time). Also wolfs have 2x strike which makes it 2x more effective. Rogues range 4-7. A bless makes better more reliable range. liz cavs range 7-12 and all troops (except minos) good initiative for rapid. But again, apart from rapid and bless, your spells are done. In a long group battle, they wont last at your level. Also, it puts you at a larger disadvantage than at any other level since you are exchanging a lot of might for very little magic. Like hpsim said, wait till you have more talent points and spells so that you can use mana to its full potential as well as crossbows for heavy damage.

This is just my feeling, but Pang is probably the person to talk to.
yea, i tried holy knight at lvl 6, it wasnt good, at lvl 8 it becomes good cuz x-bows need blessing, n also u get more spells
but holy knight at lvl 10 really rocks! with the lvl 3 spells, n guards n all.
i have tried both magic n might at lvl 10, seems to me that might is only good in STs n maybe PvP while magic rocks in hunts MG while being good in PvP too.
n u also get enough TP at lvl 10 to take expert holy + 2 dominions :)

sry for double post
What are STs?
survival tournaments
for navimegaman:
Right, so are they tons of Free for alls or..?
they happen every 2 weeks, waves of ambushes by monsters.
What are the prizes like? Are they announced on the news? Are they in the tournaments section? How do I keep missing these things??
the prize is gold, u also get HG points if ur 1st, 2nd or 3rd
go to the tournament page, they r announced there
For this ST do you think morale + rally is better or escort + luck or ..?
personally, i think morale+rally isbetter since in survival tournaments you need as many turns as you can get, therefore it makes sense to have morale

rally=more troops = more damage and is also more predictable than luck damage wise

also luck may be triggered on a weak stack wasting it when that damage would have been good on a bigger stack

escort might take up a hero turn that you want to use for finishing a weak stack

again just my opinion
This topic is long since last update and considered obsolete for further discussions.

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