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Author[Updates] All updates to the game from May 2022 onward - please enter here
for Lord MilesTeg:
++

i would highly recomend NOT getting fsl 13 in main. it is HUGE boost in the exp formula and you would add probably another 200% exp to the exp you already get per battle. better to get fsl 12 in everything first


It looks like they updated the formula and it's using the PoS fsl as your main fsl. It doesn't matter if you are fsl13 or 12 anymore. For all cl 19s, we're getting 35 stats points (fsl 13) as the main instead of 33 (fsl 12). My xp penalties jumped from 21% to 127%.
for Rengar:
I do not have plans for fsl13 any soon, I was pointing out how the PoS change was shit :D

Doesn't matter anymore. You're considered as fsl13 for the new formula.

i would highly recomend NOT getting fsl 13 in main. it is HUGE boost in the exp formula and you would add probably another 200% exp to the exp you already get per battle. better to get fsl 12 in everything first


How come? According to the posted formula, going from fsl 12 to 13 adds 2 points for your highest FSL and 0.25 points for increasing the sum of all FSL by 1. So a total of 2.25 point increase. Increasing all other FSL to 12 adds at least 2 points to your total (if you were already at 11 everywhere). Probably not that big of a difference unless you are right at the edge of some threshold.

Isn't it actually better to get 2 stats from guilds than to increase all anti-FSL by 1 for a 3% damage decrease in hero battles? Those stats are always useful and should make a bigger difference than 3%, no?
for mellor:
What is your advice for admins?for mellor:

The admins don't read what we write, so why waste advice that is going to fall on deaf ears?

Yes. You complain. At everything. You can't deny that. Without offering alternatives it's just that...complaining.

Stating the facts is not complaining. I don't care either way, I have no uberstat player, I'm only here to see when the plug will be plugged out of the life support the game has been on for quite some time now. It was fine the way it was. What? Have it like this for well over a decade and then suddenly do this? This is nothing but an insult to those dedicated players that now end up having wasted years of their time and money. In a few months this change is going to bite the admins in their rear.
The admins don't read what we write, so why waste advice that is going to fall on deaf ears?

They read everything on the forum. Keep thinking they don't.

I'm only here to see when the plug will be plugged out of the life support the game has been on for quite some time now.

You can always leave the game. All you do is whine about how bad the game is yet you are still here complaining. Feel free to leave anytime..
As for the changes themselves, I have mixed feelings. This game has a very convoluted system of different guilds giving different ratios of exp per fsp as well as exp per guild point. And these ratios also change between levels and you also need different amounts of guild points to get a stat point. And then there's events and bonus days and so on. Many players, myself included, took the leveling system as a game in itself and tried to optimize character building. It is its own sort of fun, like tending to a plant and watching it slowly grow. So it's obvious why people get upset when this is taken away from them.

But I don't think it is a good system to have in a multiplayer game. You want to play a casual duel with your friend? Good for you, you get a weaker character as a reward. So I like the motivation for this change, but I think the actual solution is bad.
- There is still a fair bit of advantage you can get within the point limits before triggering the exp penalty (13-20 stats advantage gives a 25% penalty).
- There is probably even more of an advantage to get by optimizing where you actually get the points (main FSL, anti-FSL, guild stats).
- But the rules of how to get the advantage have changed. Players will optimize within these new rules and figure out how to maximize it. And likely start many new characters.
- Long-term the core problem will remain, albeit maybe on a slightly smaller scale.

So I don't think it was worth it to rock the boat as much for a solution that I don't believe will ultimately make much of a difference. And I can also suggest an alternative. If it were up to me, I would rip the band-aid off once and for all with the following changes:
1. Make all characters of the same combat level have the same amount of stats to distribute wherever they want.
2. Abolish the labourers' guild. Seriously, this hourly captcha thingy does not have a place in a game. I believe you can do this without breaking the economy. Keep the facilities and their shares, just set the maximum amount of goods they produce each hour (if they have the resources and storage available). Let Santa's elves or whoever work the shifts instead of us.
3. Instead of LG make guild combats the primary source of income by upping their rewards. You need gold to actually fight in this game and basing your income on the passage of real time (which is what the labourers' guild does) puts a limit to how much you can play in a day. Make it so that characters can be properly funded through combat and encourage them to play when they want and however much they want. Want to be a smith? Grind TG instead of solving captchas.
4. Since guild levels no longer give stats in this proposal, they should increase the economic rewards for winning fights in their respective guild fights (more gold, armaments, licenses, elements, potions, LeG stacks, ...).

I spent way too much time typing this out so now I would actually like to hear what other people think of this. Should I make another post in the suggestions forum?
for ragnaros: even if you dont have potion active?
1. Make all characters of the same combat level have the same amount of stats to distribute wherever they want.

- There is still a fair bit of advantage you can get within the point limits before triggering the exp penalty (13-20 stats advantage gives a 25% penalty).
- There is probably even more of an advantage to get by optimizing where you actually get the points (main FSL, anti-FSL, guild stats).
- But the rules of how to get the advantage have changed. Players will optimize within these new rules and figure out how to maximize it. And likely start many new characters.


I think you are somewhat missing the point of the update even though you understood it perfectly. The point of this update is not to make things equal, but fairer. What this essentially does is to put an invisible ceiling for stats because there comes a point where you have to level up before you gain another stat. So good players with knowledge of the game will still enjoy benefits and advantages and noobs will still be noobs. The purpose is not to remove the advantages but to limit it. If every single player have the same number of stats at the same level, then the argument of "Communism" would be valid imo. Players paying to gain an advantage is a no-brainer in every single game, so by making everyone equal, nobody would donate.

People who are complaining about the update are missing the forest for the trees, focusing too much on the past grind. I think characters like yours are probably hit the hardest as you restarted to get an advantage and got rugpulled. High level characters that had grinded in the past may have already reaped the benefits from grinding already in CG and events. Was the years of winning and dominance not enough? Besides, the update is not really about noob or average players (statoids) in the first place. They will only somewhat be affected by the change, as is majority of the players, but through a chain reaction. This update benefits above average characters who are borderline OP. It is benefitting the top 5 to 10 % fighting the top 1%. The top 1% are characters with stats above 3 combat levels. Now, they will be forced to level up until their stats are only above 1 or 2 combat levels, right in the top 5% category, which means their winrate would probably drop.

From a personal perspective, I was always in the 98th to 99th percentile of players on every single level and I want to be competitive in events. I see characters like Elen_Miledy having the same amount of stats as level 14 or 15 characters at level 12 so I am forced to grind and camp in order to be somewhat competitive with her. Some days, I really want to play TG, MG HG, CG or whatever else for fun but I am forced to not play because if I played too much without any reason (MG day, Hunters' Day etc), I will level up too quickly and guilds like WG and LG which depends on camping would get left behind. I have no doubt in my mind that some of these type of characters have plenty of other characters that they are playing on to pass time and just camping on 1 account to be super OP or to get a taste of the event before jumping in with a plan to get high score anyway. So personally, I feel liberation in the sense that now I can play the game more freely and for fun, of course I would still camp a bit here and there to try to maximise points, but I don't have to camp as much as the crazy people.

Regarding LG, I agree completely. I think the easiest thing is to make LG give no stats. That's it. It is the number 1 reason why low level characters or restarters are camping. LG needs to be reworked pronto, but I have no good suggestions lol. At the end of the day whatever the rework is (or lack thereof), Lawton would complain about it.
I have no doubt in my mind that some of these type of characters have plenty of other characters that they are playing on to pass time and just camping on 1 account to be super OP or to get a taste of the event before jumping in with a plan to get high score anyway.

Source: Trust me bro
for ragnaros: even if you dont have potion active?

No potion, his stats went from 41+26+33 = 100.5 into 41+26+35 = 102.5 for no apparent reason.. Rather strange
for ragnaros: even if you dont have potion active?

Nvm, yea he means that even if PoS is not active, the system will still count it as active to prevent abuse
for slayerofall:
for ragnaros: even if you dont have potion active?

Yes. According to https://daily.heroeswm.ru/progress/lord+ragnaros. I'm getting 35 stat points (equivalent to fsl 13) for my main faction.
well there goes my plan currently... hmm that sucks.
too much to read, so it is no worth to reach faction lv13 anymore? My elf will hit faction 13 soon :/
according to new exp thing they count you as already being fsl 13 so no point not getting fsl 13
https://www.heroeswm.ru/forum_messages.php?tid=2907956

For ElfMoon:

Your stats total in the calculation is already counted as FSL 13 for level 20 so there will not be any difference if you reach FSL 13 or not, it will only add 0.25 to your total points, which might be rounded down anyway
according to new exp thing they count you as already being fsl 13 so no point not getting fsl 13

well, this make me think level up my elf just a bad idea lol.
The game has changed huh, is there an offical announcement, or tl;dr? This forum is 14 pages already.
TLDR
mg up to 5 points quest increases difficulty 5x in this case
hg same
mg rewards given in combat after completion, no need to go back to collect
stat averages per level and those much higher then the average up to +1000% exp to get them to "correct" level aka 70k exp hunts and 60k exp cgs etc for pumpers like venom.
This topic is long since last update and considered obsolete for further discussions.
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