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AuthorAll about Demons faction: Stats, Talent, Tactics, Strategy
DD are weak against which factions in CG lv12?
what factions should be my priority in building resistance?
Stay Alive
Can seduction from temptess be dispelled ?
263: Yes, can be dispelled.
any successful might DD?
Stay Alive
for just hits:
Have seen survilurg enemies with all points on defense.and defense talents.. You could.give that a try...
Still weak against magic factions
Stay Alive
Stay Alive
Stay Alive
all for survilurg:

DD lvl 10
sorry.. i did not play survilurg DD at level 10
i could make something up, but that would be guessing

for red demon lvl 13
Defense talents + last breath brought me the most wins, try it.
Full attack demon lvl 13 has a high risk of being wiped out within a few turns, although it really helps to team up with elf and DE (prime targets efk and shrew keep demon alive:-)

for red demon lvl 14
i swear by striving speed
with 2-3 knowledge and 3-4 spellpower and everything else in attack
horse can survive, gates can kill, teammates get rapid, awesome!

for might DD
many of my clanmates use expert darkness, mass delay around 4 knowledge and spellpower and a lot of attack
This works very good,
but for lvl12 and lower: full darkness is still better (especially when teaming up with higher levels)
@256
against holy knight... difficult... very dangerous enemy for DD

Usually curse or confusion first
Confusion is not only for shooters, it also reduces retal.
Curse is good on all knights' creatures.
If knight does not move, and starts with mass stone, evasion, bless... then he does not really care about mass delay at first turn (unless you need delay to make monks/xbow get their turn after your teammates' shooters)

against holy knight it is always exciting... who's hero goes first? will the knight cast dispersion or not? will the knight just stay put and buff, or will he go attack?
Sometimes it is a good idea to just shoot or wait with temptress the first turn

Most important is probably to not put too many debuffs on creatures that get no buffs (because of mass dispersion)
luckily dispersion is expensive
@259
lvl 11 CG, probably the highest succes rate with..

.DD, mass delay only, a lot of attack for 1v1: lots of fiends

.DD, full darkness, a lot of defense for 2v2: bring vermins
How seduction is calculated?
temptress seduction
does not work on temptress, berserker, brawler, giant, sirens

T={2+log(2)[HPtemp/HPtarget]} turns, Te(0;4]

1 temptress = 26hp

http://www.miniwebtool.com/log-base-2-calculator/

target = 4x hp of temptress
2log 0.25 = -2
2-2 = 0 ...minimum effect

target = 3x hp of temptress
2log 0.3333 = -1.6
2-1.6 = 0.4 turns

target = 2x hp of temptress
2log 0.5 = -1
2-1 = 1 turn

target = 1x hp of temptress
2log 1 = 0
2-0 = 2 turns

target = 0.75x hp of temptress
2log 1.3333 = 0.415
2+0.4 = 2.4 turns

target = 0.5x hp of temptress
2log 2 = 1
2+1 = 3 turns

target = 0.25x hp of temptress
2log 4 = 2
2+2 = 4 turns = maximum effect
and the turns are combat turns (based on initiative of 10)

so when you take control of a small stack of shrews with ini 20, you can attack 8 times with them... and even more if they get morale
thanks nytyn, good info
Stay Alive
Any tips for might DD at level 14? I'm using expert erudition, putting 7 points in attack. Using rally to get max fiends, and basic defense as last talent.

I'm wondering if this would be a succesful setup for survilurg defenses and thieving? Anyone had much luck with this or other setups?
My setup is 198 fiends, 23 temptresses, 18 searing horses, 8 cave demons and 2 devils.
This topic is long since last update and considered obsolete for further discussions.

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