Author | All about Knight faction: Stats, Talent, Tactics, Strategy |
xbow damage:
more than 6, not good enough
4 to 6, quite good
2 to 3, AWESOME! ;) (except for low def)
1 (melee), not good enough
can anyone explain again more about advantages and disadvantages between might and magic knight? or can anyone who still save the links about magic and might knights show me again? thx in advance. |
Hmm....I'm stuck for the first time after so many levels. :D
As u can see Im going to lvl up(at last :D)so I am confused ,is building MG lvl 3 that useful ?Im a bit broke :( |
Lv 8 now :) What do you guys think of my talents, pure dark magic...
i have found it quite easy to tackle mgs with mass dis ray and poison/bless/stoneskin when i need it. I havnt tried in pvp yet, but howgood do you think it is? |
well....dark magic is good....but when u get x-bows n doing a hunt....holy magic is best with bless n rapid on them....i think... |
any body reply to 2402 ? Shld I build Magic Guild lvl 3 ? |
2402>
well, magic guild lv3 would be good if you are still focus on using holy magic built and max xbow in most hunt. chastise from magic guild will further increase your xbow dmg.
at the same time, confusion from magic guild lv 3 could help you in some range hunt as well.
you could ignore guardian at lv10 and get magic guild lv3 :)
2403>
go to page 65 of this topic, visit all those link and read the content |
phew, just reached lvl 8 n i'm sooo excited!
just wondering what recruiting should i take in what kind of battle....already turned magic...will soon get x-bows when my friend returns my gold (soon)...
n should i take any mass spells... |
@2406
you could ignore guardian at lv10 and get magic guild lv3 :)
Seriously !!!!?! Hmm..will think about it |
I have a question:
Farmer's cabins are expensive but I soon lvl up and i will be able to afford it BUT is it really worth it? I mean about 25000 gold is much for me so i dont want to waste it. Or maybe magic guild lv 1 will be better? |
a question
how can i defeat elves on lvl 3 in duels?
and how to defeat on lvl 3 in duel hell fraction? |
2409: yes it definitely is worth getting the upgrade of farmers, not for the actual upgrade, but because of the increase in other troops that comes with it. At lv5, you can leave magic guild lv1 as knight magic will not be very effective at that lv. Wait till lv6 to get it and instead get those recruits. |
2410: to defeat elves at lv3, go for as many swords as possible and then as many bows as possible. Because elf bows are shooting, they will do much reduced damage to swords. Just use ur bows and swords to kill the forest keepers. Once u get rid of fks, they are useless and the elf bows are pretty terrible against swords. Doesnt matter if bows die (which they invariably will), just concentrate on killing those fks. Also, it helps if you split the bows into different stacks meaning it takes longer to kill them. |
to kill demons sit in the corner with bows surrounded by mini stacks of 1 bow/farmers and wait for them to come to you. They have to as they are all melee. 2nd, dont worry about gated creatures. If u kill all original troops, the gated ones disappear. Concentrate on shooting the wolfs with the bows as they are dangerous at ur lv, but once they reach bows, use ur swords to chop them down. The demons (low initiative) take a long time to reach you,so try and get rid of the wolfs first and then use ur swords to take the demons as swords are much stronger. If u have any bows left by this time, try to use them to take the retal off the demons so ur swords can kill and get rage. |
btw, could any other knights plz confirm those last 3 posts |
cabins are a must no doubt more troops = more wins
that is a good way to kill elves cause against swords they are awful but try and keep swords at maximum distance they will last longer and you will be better assured a victory
and demons make sense though ive never used it |
6 spell power 6-8 knowlenge and light light and 1 more light |
2410>
for fighting elves lv3-4, post 231:
https://www.lordswm.com/forum_messages.php?tid=1842541&page=11
2415>
cabins are a must no doubt more troops = more wins
i agree, but when i built it and make recruits unit to 0, i feel only my bows that increase, the other troops is just the same as they before. is it just me? correct me if i'm wrong... |
2417>
that's the point, due to our training chamber ability, it will further reduce your low tier unit and allow you to recruit more higher tier
2414>
no comments on those. everyone has his own tactic, as long as it can applied well then it is a good tactic. |
One more qustion:
On 5 lvl i got only 10 talent points so i get escort. But on 6 lvl i get 15 points. I know there is "no best talents for all situations" But can you tell me what talents will be good in various situations? I thought about Basic Leadership + Rally , Escort + Basic Luck/Leadership or Adv. Leadership. Thanks in advance ;) |
2419: personally, i would go for basic leadership and rally. The troop increase is very useful and knights need morale to get more turns (as initiative is low compared to some other factions). |