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Authorelves faction topic
And leadership is way better than luck.

Hmm I'd have to go with ipslne too here.

I too have tried rally + basic leadership as well as advanced fortune + basic leadership, but so far have found expert fortune to be the most useful. The 8 extra efks from rally, for example, really isn't worth giving up luck for IMO. As for +2 luck +1 morale from talents, you can always get extra morale point by wearing a medal if you really need it (remember it's cheaper than an amulet).
you can always get extra morale point by wearing a medal if you really need it (remember it's cheaper than an amulet).

Or you can wear thief's amulet and get both ^^
I should also point out that at level 7, Rally is VERY helpful for most Merc Missions if you do not have efks. This is only because the increase in regular fks allow you to last longer. Especially since Forest Keepers aren't targeted as frequently by the AI as their Elite brethren.

Otherwise, go for luck ;)
[Post deleted by moderator Zyanya // ]
[Post deleted by moderator Zyanya // Typo again...forgive me :((]
Or you can wear thief's amulet and get both ^^

Or...you can sell the amulet and get more gold :P or just wait for a nice full thief set ;)

I should also point out that at level 7, Rally is VERY helpful for most Merc Missions if you do not have efks.

Also agreed with this.

For hunts, luck is better anyway over rally at level 7...IMO
Yeahh The RALLY is an important way of the Factions will Increase the numbers of the troops .. I think the TACTICS is also important for Elves then the Sprites with ONLY 7 speed can attack directly at the first turn .. If the Griffins use this TACTICS with LUCK and MORALE wow, the Sprites are THOUGH too especially with LUCK and high morale and INIT ..

Best regards,

Randhy
Sprites have a huge downside though, especially compared to griffs and rogues. Very low defense, damage and hp. It's often not worth it to completely rely on sprites; even with full bows and dru to back them. Even if they can hit first turn it is rare for them to get the chance to retreat right off the bat.

Keep your sprites limited to hunts or Merc missions that only have a single type of slow unit... for example, your last go at Army of Wizards when modern golems are all that are left.

All around fks are better and can be better adapted to every hunt. Sprites can easily be killed if a slow unit like swords or guardians hit morale at the wrong time.

I've lost too many easy zombie hunts from relying on sprites. When the numbers get up there and without really nice arts... you'll end up dying to a stack of 50 zombies with speed 9. It's really a shameful death, stick with fks. Once you have elite forest keepers sprites are practically obsolete. The only time I use them now is for the Vanguard of Knights; protecting the farmers. That stack of 230 Guardians will chop down anything with a retaliation.
Yeahh at the hunting the speed will increase and the Shrews or faeries or griffins will be chased and killed .. but anyone knows every how many turns that the Speed of the hunted creatures increased ??

Best regards,

Randhy

If we know the times the speed increases then we can do the best tactics I think ...
10
Keep your sprites limited to hunts or Merc missions that only have a single type of slow unit

I did most of my hunts at lv 6-7 with max sprites. I didn't do all that bad at all actually.
At level 6 and 7, without EFKs, sprites are usually good for hunts. They are good to bait creatures away from bows and whatnot. However, any hunts vs. a large number of creatures that are considered fast or even average can be very difficult with sprites. They will likely get killed after their first attack, causing you to rely solely on your bows. Fk's can at least withstand a hit or two; and more often then not they will not be targeted. It's more likely that neutrals will attack druids to get the bows rather than your fks. Contrarily, neutrals will take a higher priority in killing your sprites.

Sorry if that was a bit convoluted. I get long-winded when I'm tired ^^;

Yeahh at the hunting the speed will increase and the Shrews or faeries or griffins will be chased and killed

Still missing my point: Shrews can survive Zombies until speed 10, at which point they cover the entire board. This is because of their insane init on top of speed 9. That gives them 10 turns of attacking on sprites. They are also well adapted to any sort of hunt; not only slow creatures

Griffins have much better attack and defense than sprites... but are not considered good for hit and run because of their lack of "no retal" and them being large creatures. Besides, knights don't need their griffins to survive all that long.


So in the end, Sprites are really the worst of the "fast" creatures out of all the factions. They simply give us a slight edge on the slow and weaker creatures... but really nothing else. Even dispersion is hardly worthwhile. IF it happens to work--such as against a poisoner's shot to your bowmen--your bows will either be dead or poisoned before it even mattered in the first place.
It's more likely that neutrals will attack druids to get the bows rather than your fks. Contrarily, neutrals will take a higher priority in killing your sprites.

Point taken, but I still prefer Sprites ove fks for hunts at level 6/7 unless it's against a ranged unit/caster. It's something that has worked well for me. Each to their own methods though. ;)

on top of speed 9.

Speed 8, you mean. :P

So in the end, Sprites are really the worst of the "fast" creatures out of all the factions.

Sure, perhaps that's true. But it's a tier one unit, what else do you expect? Any more abilities and it would make Sprites an overpowered unit. And we have our elvens to take that spot for us anyway.
Still missing my point: Shrews can survive Zombies until speed 10, at which point they cover the entire board. This is because of their insane init on top of speed 9. That gives them 10 turns of attacking on sprites. They are also well adapted to any sort of hunt; not only slow creatures

thats not completely true, sprites have broad attack, shrews dont
Can be usefull sometimes if you use it in the right way
And at level 10, with the right talents, you can "clone" the stack of sprites
so you get 2 big stacks of sprites =)
Speed 8, you mean. :P

Oops... of course ^^; not really a typo... I was just recently comparing shrews to frenzied griffs and got mixed up.


234- That's true, but consider this: In ideal conditions, a Sprite will do 2 dmg to 3 creatures; whereas a Shrew can do 5-9 to 1 creature. So low end damage for a Shrew has the potential of 1 less damage per unit. At the same rate they have the potential for 1 more damage per unit. And this is all assuming the Sprites are hitting three creatures at once; which we all know is very situational and not very frequent.

Also, I'd rather clone a better creature ;p
At the same rate they have the potential for 1 more damage per unit.

Ack, correction. I meant potential for 3 more damage per unit. Big difference :D
Sorry for the triple post. I don't know where I'm getting my numbers from lol. The original post was correct... other than I should have said shrews have 5-7 damage per unit.

I'm sleepy ~_~
Also, I'd rather clone a better creature ;p

Doesn't that depend on what you fight? Even at level 10, you get to fight zombies and all the slow pokes. I, for one, would rather clone sprites then efks.
look at this battle
https://www.lordswm.com/warlog.php?warid=474493984

its a record,

1. Kiaune [Elf] [10] - 8406
2. egorovy [Dark elf] [10] - 7411

So in some way, elfs are still better, 1200 zombies more, thats a huge difference
you cal also check golems, modern golems, farmers, recruits etc :P
This topic is long since last update and considered obsolete for further discussions.

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