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AuthorDark Elves faction topic
The Poisoners are suitable for Ranged Units.. They are suitable to take retal off too..
When more game
more disappointed with Dark Elf

lose, lose and lose
I really like DE so far...
HP wise poisoners are not a bad investment.

After rogues, they take the first fire due to poisoning effects (which are not so bad imho, especially for the smaller crits)

This gives momentum to your cavs and mino's to actually do their job.
to Marceloptavares : I think the DE become almost the UNDEFEATED with SHREWS and Poisoners, for Minos Soldiers, almost not changes except they can attack twice (Double Strikes) ... Invest to Shrews too and to Poisoners will be better I think ..

Sorry NO FLOOD ....
Randhy, you are not flooding. You are giving your opinion. (Most of them are downright cheesy and not-so-helpful advice, but still, its your opinion...)

But I have to disagree that having shrews and poisoners makes a DE "almost undefeated". Shrews only serves to balance out a underpowered faction which suffered horribly since level5. Still, I can imagine shrews being almost wiped out in the early PVP game before they can do any real damage.
yupzz but i still saw many battles at level 8 and 9 that Shrews showed their REAL power .. they were so fast and great damages and their morale and init WOW !!! REALLY AWESOME ! ... forgive me if i did wrong with my words ..
i reached level 6 so what is better take might or magic stats and talents ?
and which is the better recruiting for me ?
To me into fight very often come and ask as better to play for DE. I will short state the opinion how much it my English allows me:
1) necessarily swing all guilds how much it probably (it lifts your character);
2) yourselves needs to resolve you play for the soldier or for the magician. I recommend to play for the soldier and further I write for soldiers;
3) it is necessary to get shrews (if they are not present - that can be played for the magician);
4) than are good poisoners: can poison the enemy, but the main thing that at them the initiative above, than at lizard, therefore 1 poisoners we send forward, to remove the answer for lizards;
5) than are good minotaur-soldiers: double blow and the big other parametres in comparison with simple minotaur. I have bought them only because on their resources to buy for real money more cheaply, than then to buy for game money;
6) the basic your weapon is shrews. On hunting they do all work. In group fights enemies kill in the beginning shrews. Let it does not afflict you. Learn to use a sheaf poisoners-lizards. Also hydras - for attack to the big congestions of armies of the enemy;
7) For the soldier I recommend all parametres to throw in attack. From talents I recommend to choose a branch "Ofence" and at the senior levels "Basic leadership" because of available there "Rally".

P.S. It is a little about game for the magician: your force in Spell Power. It is not necessary to increase very strongly knowledge as in group fight you will not have time to spend all magic more often. Also it is possible to increase a little protection for increase in survivability of armies. At all do not increase attack. From talents I consider perspective a branch "Chaos magic" and "Erudition" because of available there "Intellect". A set of armies: as less as possible shrews not to draw to itself the attention of enemies. In fight do not climb forward - at you all the same attack small. It is possible to remove the answer the stack, but the main your problem in fight - as it is possible longer to survive and have time to put magic of the hero of more armies. Unfortunately it is more difficult to magicians to swing guilds than to soldiers.

Once again excuse for my English (I used a translation program).
is it hard to do thief at level 7 without shrews? what is the best recruiting for that if i am a fighter, not magic?
Now is hard to thief with shrews and full art.
232
Would like to correct a little.
1) is some kinds of caravans (~60). If you beat a certain kind of a caravan - next time it will be stronger. If will lose - it will be weaker.
2) force of any kind of a caravan increases with growth of your fighting level and your level TG.
Dark elf is too powerful but they have a weakness but it's attack is stronger than defend that's why level low still can knock it.Me be happy as Dark elf ^^
they can low down Mana spell power and too powerful troops at level 8 stronger
than the other fraction ^^
i really want to level to 8. i first planed that to level to that level by Hunting and mq. But that is what my wizard friend did but i don't think that is working. Im saving up for arts when i get the theif guild invite so.. should i level to 8 by group battle or continue with hunts and mq?
235: i think 7 group battle, and lv 8 hunting
because of shrews
for 228 if u have money to buy arts ..go and buy spell powering arts and get 40 mana , make ur concentration in ur spell power and knowledge ..remembre to make ur knowledge 4 and ur spell power 5 at all costs ,, ofcourse with arts ..then choose 2 talents : elemental call and sorcerry ... so u will have a spell that do 96 damage and ur stoone spike (empowered) can do upeer then 34 damage then u can deal with archers and with druids in groups ..ur initiavtive will begin at 10 then after each hero it rises by 10% .make calculation while remembering that almost alla archers have initiative=10 .. now u can deal with ghoasts and elfs and swordsemn with ur spell .. take as units 8 lizards and 21 minotaurs and 5 rogues i think .. devide ur rogues to take retaliation strike or to block enemies ..21 mino have a big health then no elf can deal with u and deamon succubi will disapear with spell ..u got only one problem the barbarians ..those ones u can't kill them at level 6 ..only if he was a noob barb . tc.
but i can only have max 19 minos
19 mino is good .. too much health and good damage.
if DE play with full arts, i suggest to play as magician at level 6, and bring max mino and liz. me, when i was level 6 i also bring 8 poisoners(because you need a lot of HP to stand against enemy attack while using magic) and 4 rogues split into 1-1-1-1 to take enemy retalation. For talents use ele call and another one up to you, but not basic dark magic.
also, when you use full arts maybe you can use equilibrium instead of combat staff, to me it worked better than staff
This topic is long since last update and considered obsolete for further discussions.

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