Waiting increases initiative,
defending increases defence
Dying/taking damage increases health
casting spells increases mana/spell selection
Moving increases speed.
Attacking increases damage/attack and unlocks attack abilites for either range or melle.
if you shoot you increas shots and change range penalty to no range penalty and unlock potentially double shot, knocking shot etc
melle unlock double strike and ignore defensse and potentially other melle abilities.
getting shot unlocks shielded ability
magic casts on it unlock magic shield.
One loss at day 2 = 199 but some people have the same rating with more losses.
Each stage there are two fights available. If you lose one, its reward drops by 1 point. But the other fight still gives 10 points. Points are tracked separately, so you can theoretically lose one fight each stage and still have max points.