Author | Military Expedition! |
Lvl's 11-20 still very easy. Can finish all on auto... |
What points you guys do? Recruit only? |
for Arcanide:
As a Dwarf, I placed all points in attack and defense |
I haven't distributed my points yet as I'm not sure what faction will be good for extra levels after 50. Battles are still easy for me. Fury barb looks good enough for now. |
Im balance mode. Recruit just 1 point other 3 |
Initiative gives hero initiative as well :) |
And I highly suggest using the recruit table I made.
It clearly shows every single troop changes u get each point.
Way superior compared to Russian script, “educated” players from certain clan please refrain from using |
Initiative gives hero initiative as well :)
Wait...what? Was it always like this? Or just this event? Even 20-25% initiative from that will make UN or even mages damn strong. |
for Botmun:
Always like this :)
And yep, last event I got high ranking because I had lots 25% + initiative i believe |
Also just like recruitment, initiative bonus is not flat but based on ur hero/troop initiative.
So if ur troop equip mage items and has 11 initiative, and say u have 6% initiative, u get 11.7 initiative because 11x1.06=11.66 which rounds off to 11.7.
I believe this to be the case if ur initiative is 11.64 it gets rounded down to 11.6.
So yes, not flat initiative bonus but its a multiplier.
10 hero initiative + 6% bonus initiative from event tab = 10.6
11 hero initative + 6% bonus initiative from event tab = 11.7 |
So as u can see, some ask me to explain
https://prnt.sc/1kdelr7
From recruit excel sheet, i highlighted every time an extra point in recruit count grants me an additional unit.
I find out 4% , 5% , 11% , 18% , 25% grants big changes. (Extra tier 6/7 unit etc)
This is very good to know so I can prepare in advance. I can tell that after 25% it is no longer worth it to upgrade my recruit count for my faction.
Download before use:
Recruit count table
https://docs.google.com/spreadsheets/d/1bGb-D177xP0FxcVvpjrufYVCZ2an9NoW33QPNUIY-r4/edit?usp=sharing
Any further question dm me |
some new creatures with new pack abilities:
https://www.lordswm.com/war.php?lt=-1&warid=1172136965&html5=1&show_for_all=L98777e018c |
for bp99:
I just did lvl 25.
Still easy fights that you can finish on Auto, with normal shop artifacts.
But I like the new troops, with insane morale and pack attack. Hope we will have them in LG soon :) |
for SirM0rphius:
Just got zapped dead by pack wizards at lvl 26 :-( |
for bp99:
Just got zapped dead by pack wizards at lvl 26 :-(
Focus the casters first. Huge stack, "unlimited" mana and insane morale, makes them very deadly.
Second focus the small stacks, as they give more morale to the big ones.
Here is my level 26:
https://www.lordswm.com/war.php?warid=1172147510&show_for_all=L5e2801b97a
I think I had over 50% army left at the end :)
Also finished lvl 30. Still easy to finish on auto with shop artifacts. Very interesting little dragons, changes the strategy again ;)
https://www.lordswm.com/war.php?lt=-1&warid=1172152370&html5=1&show_for_all=L483b41299a |
Too all those mathematicians out here, I want to maximize the damage of my 10 Invokers. At what points with better to stop investing my points in attack and build their number to 11? |
I like the tiny dragons, reminds me of baby dragons from a movie :)
for SirM0rphius:
To get 1 extra invoker from 10 base count, you would need 6% recruit count. Maybe some pros can answer the question about attack, I feel the more the better. |
5% recruit count should give you an extra invoker..13% should give 5 magma dragons. Extra troops is extra damage and hp anyway. I don't think completely foregoing recruit bonus is a great idea. Especially for you, it should be easy to get since you are playing double battles per level. |
17% will give you next additional invoker |
for SirM0rphius:
https://prnt.sc/1kybhbz |