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Author | Paired Tournament |
New rings have been introduced lately, you can check artifact shop. Its all similar to RoC in stats except pierce through resistance. | I am tired of getting DD everytime.. all my defeat includes 1 DD opponent.
Without any dark casters its impossible to win.. where is the balance for might factions? | It is possible to win:
https://www.lordswm.com/war.php?warid=863110299
... i hate dwarfs... very close battle | I didn't mean its impossible.. but its annoying. Might factions are no way near to dark casters.
Somehow ended up with 15/18 though in random, maybe because of the fact that I myself am is dark caster. | Meanwhile theres me with 0/7.... | it was ever a tournament with FFA arts, but without enchants ? | Pirate event, in begining of this year. | all my defeat includes 1 DD opponent.
where is the balance for might factions?
Reason why I play Magic builds of Necro, I refuse Might forever now, unless it is highly necessary (Hunts, WG missions...)
There are so many things that affect Might builds, that I just got tired of it, couldnt take it anymore... :P
Defence, Dark Magicks on you, or Light on enemies, Skills impairing Speed (Mayheym, for instance) or ATB (Stun, Knock Out...), etc etc, I could go on for dayz.
Magic just doesnt care whether you have an army of 1 million, or just 1 gremlin, it doesnt depend on the units you have, or whether the enemy has 1 point of Defence, or 75 Defence.
If I could post a graph here, you would see Magic damage remains constant all the battle, while Might (Physical) damage decreases over time (Logical, since unit size decreases as stacks perish or their numbers decrease).
I am 3/6 ATM, now I just play for fun, since I obviously wont reach 15/17 or so... :P
Somehow ended up with 15/18 though in random,
You got both my Envy, and Respect :P | There are so many things that affect Might builds, that I just got tired of it, couldnt take it anymore... :P
Defence, Dark Magicks on you, or Light on enemies, Skills impairing Speed (Mayheym, for instance) or ATB (Stun, Knock Out...), etc etc, I could go on for dayz.
The might players are the actual warriors, with units that mean something and need to overcome obstacles in order to kill the opponent army. Its what makes the game and everything - the class, build, troop, ability, attack and defense has meaning. That is why i chose barbarian as my first faction, because it was originally the only pure might class which was able to dominate all those annoying things you mentioned. | Such a long battle to end badly from seemingly a position of cannot lose, I almost want to cry.
https://www.lordswm.com/war.php?lt=-1&warid=863182476
Do not underestimate fully buffed shamans, even when you have troops immune from his lightning. I also forgot about consume corpse and resulting disruption ray which was what allowed him to reduce us so much later on, otherwise would have made sure we killed demon sooner.
Ah well, lesson learnt, the hard way :( | There is a theory that when fighting DD go for his opponent first. Having lost to darkness magic more times than I care to think about, as well as to any tribal out there I think you did very well. One more burn might have done the trick. | Yeah, I am going to redistribute for one more knowledge for any future battles as a result - we were in a position to win, and a few choices I made cost it. The frustrating thing is that normally when you make a bad judgement it is clear straight away that it resulted in a loss. For a good 15 minutes I though we were clearly going to win as a result of the massive hp advantage we had at one point and the immunity from his lightning, only for that to emphatically not be the case | https://www.lordswm.com/war.php?warid=863347289
Guess his sole agenda was to make each and every one of his partner lose.. Have had one AFK partner and another (above link) with the most ridiculous and pathetic build ever. | I believe I'll give up on the tournament. (This does sound like whining, I know) Its impossible for a might faction to win against a DD- with a 27 or so attack, those horses merrily go on killing everything around. Then we have the infinite mana, therefore, infinite disruption. And certain massive stacks like pit demons, that will take all day to kill.
https://www.lordswm.com/war.php?lt=-1&warid=863839504
Look how easily the Charmer got massacred. Of course, the battlewiz is also responsible to a large extent. But the battle between relatively equal opponents (statswise) was completely one- sided. Unless the might factions are a bit more balanced against DD, PvP is a bit pointless. | for Greyfalcon:
from the battle given I can see nothing but the counter of alt wiz vs alt elf (and vs knight without protect from fire talent), there are nothing concern about dd, it would be worse for you if change the dd into a dwarf or fury barbarian. | You missed the part where the temptress took over the elf swords and hit and killed 8 unicorns which were hit by fire. The elf was largely destroyed by the DD. But of course, alt wiz was crucial in that particular battle.
https://www.lordswm.com/war.php?lt=-1&warid=863682657
This one. | If you can not balance all the classes properly, just make it's overbalanced alt classes.
Thats what admins are upto these days, i feel.
DD is just annoying as hell | The thing with DD is it is very consistent - there is an answer to most battlefield issues, and so if well played and with good character build it has a chance against everything. Being defensive with magic means there are a number of options as to what to do in any eventuality and normally no faction can kill any stack sufficiently quickly to deny it options to come back.
For a heavy defence build there are normally a few ways of dealing with it
Have so much attack you can penetrate through to do significant damage
Temptresses then become super dangerous as those factions will tear themselves apart very quickly. Most factions that are of this sort have a fair amount of shooters that therefore have to prioritise tempts, this will normally be the only ranged shot of decent damage before confusion hits. This limits their ability to crash and keep going as leap counter from fiends will signifcantly reduce melee troops, while shooters are then nerfed. A win relies on good luck/morale procs and a blind or somesuch.
For BW there is the option of DoF which can mean prettyt much any stack can be one hit killed by genies (when they are still in a full stack). At eh start however either you risk losing your DoF due to vermins, or else you cannot kill enough temptresses to stop them taking sphinx. If you can box off sphinx with magi so they do not destroy your own army, it gives a chance, but a well timed blind of key stacks can be a pain, and abyss demons bonus damage is significant.
Go defensive
High defence builds are going to grind each other - I am less familiar with these as am never in them though fiends in this setup are still able to do significant damage, as are abyss demons and the magic from searing horses - this gives them a good chance. Tribals I would expect to do ok since they can rapid and delay and of course like for like will take less damagae due to spirit, and there is no good answer to shamans.
Chaos casters - vermins steal mana - wasting not only the mana they take, but also meaning they have to be prioritised despite posing no battlefield threat. This also means main troops will do more damage (as higher numbers for longer). Abyss demons are critical in this as high resistance to magic as well as an ability to hurt stacks with high count numbers (a requirement of these factions for survivability)
I would imagine they are a nice faction to play with - lots of tactical options - whether a touch overpowered - maybe there is an argument to be made on there - but most significantly I think they perhaps feel more overpowered because they always have a chance where most factions either through the opposition you get, or just because they are frail after a key hit of the principle stack you know its all over.
This may mean that it 'feels' like they win perhaps more than they do.
My personal opinion is that we will have to trust in the admins that they have access to those numbers and will change balance accordingly if the reality is that their is an imblance rather than perhaps just being a perceived imbalance based upon how the battles feel.
I would however welcome a bit of variety of how that balance may be achieved - for example reduing the abyss demons bonus damage by 1, or slightly less magic resistance. A more focused change rather than stack numbers which affect total hp as well as damage dealt etc. | for Greyfalcon:
that is the point: change the dd into a dwarf or fury then the unicorn and brethren would die twice more times, the power of temptress is exchanged in the cost of combat units.
this is why traditional dd is just annoying, rather than deadly. they are good support, but bad damage dealer, which often means the teammate of traditional dd must try to deal twice total damage, under the support of dd. anyway in the example battle dof wiz make every unit deadly, it become another story. | I believe I'll give up on the tournament. (This does sound like whining, I know) Its impossible for a might faction to win against a DD- with a 27 or so attack, those horses merrily go on killing everything around. Then we have the infinite mana, therefore, infinite disruption. And certain massive stacks like pit demons, that will take all day to kill.
DD is not a problem,dark magic is,specially dis ray
it should be changed to give -12 defense one time,like stoneskin |
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