Author | Add abilities to Creatures!! |
Regeneration on farmers is useless |
imagine regeneration in any of the high-tier tribal troops |
imagine regeneration in any of the high-tier tribal troops
Venomous Wyverns.
;o) |
imagine regeneration in any of the high-tier tribal troops that has tribal spirits :P |
for -_NO--NAME_-:
If Shrews require Drain Life then you are using them wrong :p |
for Santremus:
Making her immortal 3:-)
Nothing can stop her (evil grin) |
skel bow
+ call of thunder; lightning with 50dmg per creature in the stack
+ proliferation; +20% stack size at its first turn |
imagine ogre trophy warriors with triple strike,unlimited retaliation,flyer and no retaliation |
guardians: Unlimited retaliation, large shield, regeneration, Triple strike, Caster[chastise & rapid], onset charge , healer , crusade, proliferation, rebirth, no retaliation , strike and return and TeleporT! |
I like the idea of adding just one or two abilities to a creature to completely changes it role or be the antithesis of it normally
So my ideas
Treefold with battledive and crush = splat
Shrews + paw knock = b!*ch slap (not sure if allowed - sorry if not)
tribal goblins with cowardice and bravery =
Infected zombies + seduction - what a looker |
cyclops + blind = i have one, you can use none |
pristine unicorn with
strike and return
triple strike
no retaliation
rune of retribution(can be used once)
retribution strike
Polycephaly
teleporter
magic shield 50%
leap
ignore defence 40%
agility
poison |
Dreadbanes with infected strike/hexing attack etc.
Can you imagine a rune of retribution with this - mwahahahaha |
zombies
cowardice + unlimited retaliation + concentration + wild reflexes + life drain
i eat brain. you no smart. i more hungry |
The topic starter wanted us to keep the abilities to 4. On the other hand, some creatures got more than 4 so I take the liberty of using 5. I start with Sepulcher Golems and remove all their 7(!) talents. Then I add:
Large creature
Six-headed attack
No retaliation
Life drain
Triple strike
- To make them really impossible, also add:
Dragon breath
Infecting strike
Unlimited retaliation
- Why pick Sepulcher Golems? Their normal stats are amazing:
30 Attack
50 Defense
50-70 Damage
400 Hit Points
5 Speed
Initiative 10 |
forest brethren with strike and return for high defense |
Replace Invoker's teleportation with leap and add jousting. Congrats, invoker is new cancer. |
just one ability to a creature despite the ones it already has:
healer ability to phoenix
deal with it. |
Heres how to make a shrew an absolute monster that cannot be stopped;
no enemy retaliation
strike and return
nimbleness
life drain
triple strike
unruly
crusade
war dance
and the most important one: LIZARD CHARGE |
If EFK had leap would that work together with war dance? imagine jumping into a free spot among a couple enemies 1 shotting the first target than aoe the rest |