Author | bring back old economy |
-1000 |
im not saying raise the cost of artifacts. just lower repair costs. this way traders can make some gold and |
and this gives players a lot more options.
plus if you get rid of the artifact shop prices wont change at all for artifacts. the only thing that will change is that players will now have to get artifacts from other players instead of the game. This doesnt hurt the "customer" at all. they still pay the same price. the benefit of this is the gold is kept in circulation instead of being taken out of the economy completely.
traders should know how to adjust
your obviously not a trader....
now that hunter arts are at the same price as repair its impossible to make any profit. thats why the hunter forum is DEAD. with the rental from the shop now there is no more shop art leasers in the forum. only thing you find there are special sets and enchanted artifacts. |
to have a successful economy you need gold to be actively circulating from player to player. you want money put in the economy not take it out. with the new change no one can deny that more gold is now being funneled out of the economy especially from the artifact shop. we need to find ways to keep more gold in the economy rather than take more out. this is something that is undeniable and is the big picture im getting at. that is something we can all agree on.
im just trying to propose ideas on how to. repair needs to be less than 95%. it wasnt at 95% before. you want to PROMOTE trade for a successful economy not discourage it. |
all of you arent thinking logically. you just think "yay i dont need to spend as much gold" yes that is good but you all ignore the bad. more gold is being taken out then put in. unless there is more change you will no longer see the players earning 100k+ you will see players with enough to get by but not enough to enjoy any of the better areas of the game like thieves guild, getting enchanted artifacts, owning an estate, starting your own clan ect. |
for theangrybarb: combat lvl 6 and Laborers' guild: 2 (337) +23.
if you have spend half the time you lost on these forum (towards enroll), you would be in much better financial power.
when admins make a major change, they wont return back. (99% of the cases)
PS : you keep bumping your own forum post without adding much new thought, this could get you a forum ban ;) |
if you have spend half the time you lost on these forum (towards enroll), you would be in much better financial power.
im content with where im at right now. sorry i didnt handle the first 4 levels like i should have by only hunting and enrolling. I cant enroll 10 times a day like some people.
when admins make a major change, they wont return back. (99% of the cases) I realize this but that doesnt mean i cant rant :)
you keep bumping your own forum post without adding much new thought, this could get you a forum ban ;) im well aware but its not considered bumping when this thread is already at the top |
-1
Strategy for earning money is exactly the same as during the old economy.
Cost per battle is almost the same for all artefacts, now it is just easier to obtain them fast.
This means:
you need more self control to build up gold (as it is easy to blast through your savings)
you can have more fun if you just want to fight (as it is easy to buy full AP early) |
to have a successful economy you need gold to be actively circulating from player to player. you want money put in the economy not take it out. with the new change no one can deny that more gold is now being funneled out of the economy especially from the artifact shop. we need to find ways to keep more gold in the economy rather than take more out. this is something that is undeniable and is the big picture im getting at. that is something we can all agree on.
Actually, there are, indeed, big gold sinks in this game, like events, roulette, tavern, etc. But, there is a lot of gold entering in the game, because of donations, diamonds converted to gold. So, there is a way to balance it.
And, the artifact shop is not a gold sink:
https://www.lordswm.com/forum_messages.php?tid=2001237 |
so wait a sec. when you buy from a shop a factory gets the gold? |
no need to do away with the shop, just decrease repair cost.
@nytyn
if cost of arts has reduced but durability is same, how has cost per battle remained same. It has reduced obviuosly. Seriously you need to focus in maths and logic.
and btw i come from a country where the govt subsidies have destroyed the economy. Giving art subsidies doesnt solve problem but giving ways to make money does |
if cost of arts has reduced but durability is same, how has cost per battle remained same. It has reduced obviuosly
at first we could sell the arts to the game for some money so the total expenditure was same after selling the art.
Thats how price per battle dropped |
@abh33
you obviously haven't been playing for a long time.THe admin never gave subsidies.Earlier you could sell for 65% of original cost.so you pay 35% technically.The admin have now made the 35% as starting cost.So CPB has not changed.More arts are being bought IMO.Admin already reduced repair cost from 114% to 95% isn't that enough ?
Artifact shop is useful.It shldn't be removed.
you will no longer see the players earning 100k+ Wrong.Enroll pay ,productivity hasn't changed.Players who want to earn will earn.I just want to build castle and own full arts.
This has become more a discussion than an idea. |
More arts are being bought IMO.Admin already reduced repair cost from 114% to 95% isn't that enough ?
before the decrease in artifact prices the repair was far less than 95% so no it is not enough. lower it would encourage trade again. especially since they didnt lower the repair cost for hunter artifacts when the prices for them dropped.
Giving art subsidies doesnt solve problem but giving ways to make money does Although no subsidies were given this is the point ive been trying to make this whole time. creating more ways to make gold and keep it into the economy instead of taking it out. we need to take out the sink holes in the game. things such as roulette and the artifact shop. things like roulette we know wont leave. but getting rid of the artifact shop just means people will have to buy from places that arent sinkholes. these are just ideas to bring in more gold to the economy |
I do understand What theangrybarb really meant
https://www.lordswm.com/forum_messages.php?tid=2001237
It would be nice if shop buy arts from facilities instead of appearing like from the sky (well admin may be sky)
Then shop sell with higher price so buy from shop, easy but expensive
Buy from facilities, hard but cheap
The point is shop becoming just like AI player who only trade(Take only profit from selling)
BUT now--; shop sell and take away gold without any giving into ecosystem.
Am I right with what you want to say?
PS.. If shop buy arts, Which facilities he choose is still a problem |
I think it chooses the facilities with more stock available. And, yes, it buys arts from the map. |
yes that is what im trying to say gaara. im just trying to encourage trade.
look at it from a real life aspect. when most trade is controlled by the government then people in that country don't make much money. in countries with a free market people tend to have more money.
this is essentially a mix. it is a free market but we still have to compete with the "government" who is making it harder on us with things such as higher repair prices (in respect to items cost), having an artifact shop (yes it goes to the map but it draws people away from the market) |
p.s. sorry for posting on my cousins account :) we live together and I was to lazy to make him logout :) |
-1
Everything still the same, but this new model, turns easy to get artefacts for first time, which is extremely useful for beginners. |
Hmmm... with the new economy hunters get 5% more gold (taken from "outside" the economy) and elements are more expensive (which favors mercenaries). I like that. |