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Authorcompensation and its effects
If you plan to use the artifacts or use the artifacts it is better to get compensation.
Only in the case where you want to get rid of an art, with still durability left and you dont want to sell it, then sell is better. But i see no art at all that falls in this category.

In some cases, it is better to sell an artifact than to update it to the new model. This is true for items that you have no plans to use. If you sell such an artifact, you will receive 85% of the initial cost, whereas updating it will yield only 65%, leaving an item that is of no use to you.
Wow prices have fallen by alot but the thing is...u cant sell them to the empire so 0/xx is no good. Very less smiths in .com server so they gonna have alot of workload, they may not even accept ur requests!

well i guess empires thinking something and may provide us with some smiths :)
good change! i think...
well we will see in time what happens
im not so sure its a good change, i like to try my luck and by the chests (which ive noticed ae the same price) now before it would be difficult to get an art worth more than the chest, but now with all prices lowering it will allmost be impossible to get an art worth more


on the plus side this is likely to result in more items on the market because we cant sell to empire now :)
yes with the chest it will be problem, i think the price for the chcest should decreasy by half for buying for gold, and the same decrease by buying for diamonds.
Has every body failed to realise an important change 0.0 ??

Gold acquired through successful hunts has been increased by 5% as a compensation for not being able to sell hunter artifacts to state.

second important thing:-

Shop artifacts repair cost has been lowered down to 95% of their shop cost

= 0.95 * 0.35 = 0.3325 = 33.25% repair cost as to previous 40% repair cost :DD

big bonus for enchanted artifacts ;)

thirdly it would be a lot easier for smiths to level up their guilds as previously recommended.
Reason:-

with example a smith repairs at 50% efficiency at 50% cost then previously he would pay 20% gold for the artifact ( half of 40%) which will have come down to 16.625 % whooping 3.375 % discount for smiths at that level :) which is huge since they have to go 245 points for the next level = 245*4000g = 9,80,000 3.375% of it is still huge :D

So I am glad for this update and as post 2 said with even lesser currency floating in the market rates will go down for rare artifacts in the long run :) and finally PvP with Wizzard is affordable :)
There is no need for smith because you are only paying the whole cost per battle of arts to buy them,when it reach 0/xx you can discard it with no money loss
Repairing costs 95% (originally 114%) of the new artifact to restore 90% of total durability will significantly increase the cost of higher-than-usual durability artifacts, for example, steel helmet (90/90), sword of might (95/95) etc.
Something should be changed about diamonds and chest..
Answer to 1-6 is that it is better to get compensation for all items which you plan using sooner orllater.

It is not good idea to get compensation of items which you plan to discard before it is worn out as Discard brings no gold - while selling to Empire of an item which has some durability left, brings partial refund to each unused durability.

So for maybe 99% cases conversion is good.
that the 65% is in gold now instead of artifacts does not matter for the majority, since they would simply buy a new set as soon as the old set expires, so they sell old set, get 65% back, buy new set and pay the 65% extra.
it even had some benefits, in case a player was fined, or needed money in short terms, then he could sell the set. Which is not possible anymore now.

and yes, since repair price dropped, there is a new equilibrium for all arts.
But still fact is that it is much easier to sell and simply buy a new one, then sending it to a smith for repairs. Even if it is a few gold pieces cheaper to send to a smith.
Many of my friends said: oh the admins are trying to create inflation in the server because now everyone has more gold in hand. But IMHO this is true only for a short period of time, and in the long run it will be opposite.

In the old economy system, let's see what happens:

A player buys a artifact from facility - his money goes to players
a player uses his artifact - no change in money
a player sells his broken artifact - he gets money from server
and so on...

So we can see in this cycle, the more arts he/she consume, the more money we will get from server. When you pay an art, you pay it to someone enrolling in facility, and when you sell it, you get money from admin.

As a result, the total amount of gold in the server INCREASES.

What happens in the new economy system:

A player buys a artifact from facility - his money goes to players
a player uses his artifact - no change in money
a player sells his broken artifact - no change in money
and so on...

As a result, the total amount of gold in the server DOES NOT CHANGE.

given the fact that in the old system, even more and more gold are put in server by selling broken arts, there is still no significant inflation. (Possibly due to tax, roulette and building cost) It seems to me that it's possible that there might be a deflation in the long run - means that rare arts, elements and such that price depends high on the market will decrease.

That also explains why gold obtained in hunt is increased and repair cost for arts are reduced - admins wants to partially cancel out the effect and encourage players to play more, otherwise the deflation will be fast...
For Dreamstrike,
regarding "A player buys a artifact from facility - his money goes to players"

This change happened just recently, when art prices were made cheaper from facilities rather than from the Art Shop. Weren't the majority of players kept buying from the Art Shop due to convenience reasons?
^ In the long run maybe,but right now many players fearing they would lose money have increased the price for rare arts such as TGI.it was sold at 550K-580K now it is being priced at 600K+, and so is the case for elements etc.
#35 was meant for #33 - DreamStrike
Awesome! When i grow up and have gray hair and my TG will finally be of level 5, then i will actually gain some money off TGI :P
This change happened just recently, when art prices were made cheaper from facilities rather than from the Art Shop. Weren't the majority of players kept buying from the Art Shop due to convenience reasons?


To the best of my knowledge, before the unholy event last month there is almost no artifact in the art shop except the "cheap set". For things like amulet of luck/defender shield/sword of might and so on, players have to buy them from facility.

for Loafoant:

Yes, I said that right now there would be inflation because the huge increase of gold. But not in the long run.
Wait, so if from now on if I want to get rid of a shop artifact I have to sell it on the Market? Doesn't that mean I will not get as much gold when an artifact reaches 0 durability ?
If you have acquired an artifact after the news, selling it to the Empire, nets you zero gold, no matter what its durability, including arts at 0/x durability. Where as selling it on the market, nets you whatever gold you can get from a player.

If you have acquired an artifact prior to the news, the following apply:
a) If you did get some money back as proposed by the relevant link in your inventory, and the artifact icon is colorful, the case remains as described above.
b) If the artifact icon is gray, things work like the past system.

In any case if i have understood something wrong, feel free to correct me.
This topic is long since last update and considered obsolete for further discussions.

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