Author | Necromancer faction : Stats, Talents, Tactics, Strategy |
well...there is a 9 lvl , i'd better buy apps on that lvl and play with them , than with faty zombies...
True,if you have diamond
ah...you say so , as if none of stacks attacks others and after zombies...and dont tell me , that vamps or same skel bows have big stats of def and HP , that they will take all dmg , until that meat wagon arrives :)
there is no caravan that can kill your skel bow in 1 hit
after all, you need to play clever :) can't rush to enemy and hope for win xd |
there is no caravan that can kill your skel bow in 1 hit
;(
after all, you need to play clever :) can't rush to enemy and hope for win xd
of course! only brains will lead you to victory...not zombies or ghosts :) |
think inf. zombs are great, very usefull in lots of situations |
there is no caravan that can kill your skel bow in 1 hit Barbarians with huge cyclops stack, wizards with titan, necs with archliches in the middle, elfs with one big stack of bowmens guarded by druids/anchs + trees/unis... Just few that will definitely kill any of your stacks in one hit (considering you thief in min AP) |
there is no caravan that can kill your skel bow in 1 hit Barbarians with huge cyclops stack, wizards with titan, necs with archliches in the middle, elfs with one big stack of bowmens guarded by druids/anchs + trees/unis... Just few that will definitely kill any of your stacks in one hit (considering you thief in min AP)
+ spells from wizard hero :) |
#24
Those caravans are likely after we get appa.also the number of this carvans are low.recruing is about be ready for most situations not all
#25
spell dmg is low and can't even kill 25% of creatures
you should know if you getting skel bow, vitality talent is a must... |
infected zombies work very well for thiefing in level 8. Since caravan difficulty is much less in level 6 they should do wonders there. |
hi, i would like to know when i should start switching into might build?
which level? |
level 8 is the best for switching to might |
Does raise reset ghost counter (it should, right?) |
yes it does |
No it does not, the hit miss counter stays the same, the only thing that resets the hit miss counter is an elemental damage spell by your foe. |
Incorporeal:
Physical attacks against this creature are only 50% likely to be successful. However, there is no way that three consecutive hits or three consecutive misses take place on every particular stack. After two consecutive hits a compulsory miss will occur, and vice versa. Incorporeal does not concern magical attacks against this creature. Any magic (except the "Raise dead" spell) applied to this creature also resets the consecutive hits & misses counter to 0.
Any magic except Raise dead reset the counter |
Seems as if the description has changed. I know that magic punch (physical damage) doesn't affect hit/miss counter, at least thats my experience from the past. Didn't payed to much attention to this problem in the last time.
Has anyone ever experience a reset by other magic than elemental? For instance did the hit miss counter change for anyone when his appas/ghosts got blessed or slowed or something like this?
If so please post here with a battle link. |
btw my post 32 was not entirely correct, your hit miss counter can also be reset by a player from your own team for instance with the earthen spike spell. |
seems as if noone else has observed this either, so i guess it's still only elemental magic, which resets ghost/appa counter |
so i guess it's still only elemental magic, which resets ghost/appa counter
I don't think so, 'cause rule says "Any magic except Raise dead reset the counter" indipendent from nature of damage either phisical or elemental. Don't know about bless-rapid-delay etc. but I guess will do too. |
I don't care what the rule says, in all my fights I could never remember the counter to be changed by buff or debuff magic. So as long as noone provides an example of such a situation I will stick to what I know best.
Of course I'm eager to learn, so if anyone has a good example please post it here. Who knows maybe they changed the rules and the battle behaviour :-) |
i don't think holy or dark magic will have effect on ghosts since they don't damage the ghosts, therefore having no effect on the counter either :)
as far as my fights, I've never seen counters reset by using holy/dark magic on ghosts |
sry for double post but,
thanks ranor for ur post #29 |