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AuthorPromote Magic Faction
Magic arts are too expensive...and magic-based factions require a lot of patience and skill to build up.

I used to play melee classes but found magic so much harder to play--so I changed to Wizard late level 12 as the game had become boring for me. It was a tough faction to build so "late" but it did cost me a fortune. Whereas with might builds "min ap" costs pennies, with magic based factions, min ap has to cost more as you require more energy to complete most battles than min ap can give you.

I wish the magic arts did not cost so much, and discriminate so heavily when compared to melee arts. This is a problem the admins are well aware of. I will say this though Magic really does improve greatly at levels 14+.

Cheers
for cakur: ok, I understand now. I agree.

Example: Staff of Power and Sword of Might. They are the same required level and ap but staff of power is more than double the cost per battle of sword of might.

Very unfair to wizards.
There's no such thing as magic based factions. It's a troop based game. All factions are troop based factions. Heroes who neglect their troops deserve to lose. You just have to find the right balance between troop and hero improvements.

But if you really insist on making magic stronger, I would also like to demand that the admins introduce +3 luck and morale items into the game. If magic heroes want more magic, might heroes would like more might too!

Note: by "magic heroes" I mean everyone who has at least 1 point in Knowledge.
There's no such thing as magic based factions. It's a troop based game. All factions are troop based factions. Heroes who neglect their troops deserve to lose. You just have to find the right balance between troop and hero improvements.

Really? What do you call those wizards with 30+ Sp then?

Well, there are 4 primary stats in this game: Atk, Def, Sp, Kn.. While Atk and Def increase your army's strength, Sp and Kn increase your hero's spells. It's just a matter of choice, how you create your hero. Either making his spell very strong, his troops very strong, or something in between. Who are you to judge that players who only increase Sp and Kn (i.e. "neglect their troops") deserve to lose? Just because you're using might build, doesn't mean everybody has to do the same.

But if you really insist on making magic stronger, I would also like to demand that the admins introduce +3 luck and morale items into the game. If magic heroes want more magic, might heroes would like more might too!

You're missing my point here. My point is, if you're using might build to do hunts / quests in Min AP, until certain level it would be quite easy. But try doing that with magic build. With only min AP, you're going nowhere. It's really hard, as in hunts the HP of your opponent would be very high, the magic can't keep up with that. For now, the only faction that can do hunts / MG quests easily is wizard, because they've got so much bonus spell damage. You can argue that they've got too much bonus, but that's not my intention. My point is, why don't admin give that bonus spell damage to other factions as well? It doesn't have to be as strong as wizard's bonus actually, but just enough so that they can do it relatively ease (comparable to when they do it in might build min AP). I have no intention of seeing all the demon hunt future records are made by using chaos magic anyway, as that would be causing too much uproar from the might based heroes.

Why are you so demanding anyway? Might heroes got it easy all this time. Magic arts are damn expensive, and their bonus are less than what you could got with might arts. I'm not even talking about those -.-
My point was, the distinction between "might" and "magic" builds are arbitrary and totally made up by players. You can dump all of your stats onto Knowledge. No one is stopping you. Even if you're a Barbarian, I'll still respect you. But you cannot expect the admins to change the game just to cater to your playing style or to satisfy your idea of what the game should be.
Good idea, but only against neutrals. Wiz sitll have mini-artefacts as racial bonus, very mighty bonus.

Promote Magic Heroes! +1
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Looking from our current situation, I'm not expecting anything from admin actually. It's just a simple idea, that I thought could work and might benefit the players (including me ofc). Isn't that the function of this forum branch? :p I think everybody who put their ideas here just wanted to share some insight to make this game a better one. If you're disagree about this, then be my guess.

But honestly, don't you think it's ridiculous? We have a lot of options for PvP. From the whole list of talents that you can choose, recruiting ratio, stats allocation, starting position, etc. In higher levels, its quite balanced for people who prefer might or magic build, both still has chance to win. But regarding hunts, there's only 1 option: put all of your stats in Atk or you cannot survive. That kills the variation. I think a good game should allow more than 1 viable way to do 1 thing. Arbitrarily or not, the distinction is still there. Either they maximize the atk parameter (or maybe boost it with holy magic) or the Sp parameter (only viable for wizards). Well, just my 2 cents.
+1
+1
I agree, everybody (including me) prefers might builds over magic.
+1
It's just a simple idea,but it's a very good idea. Magic would become less useless.
It's just a simple idea,but it's a very good idea. Magic would become less useless.

+1
+1

who is talking that its just for demons and de,he doesnt know what it is about

magic can be also elf or necro(nature)

i also like it,but when i play it,i can do just pvp,easy hunts and merc.

think its not very fair
I feel out... :P

But nice idea ^^ +1
+1

simply for diversity of this game

magic build except magic wiz can't really do anything here in the game except pvp, that's weird
Also, it's unfair to wizards if magic arts are more expensive. Might and magic arts should cost about the same.

you know, a might player has much more difficulties. first - he has to care about the health of his troops. second - he has to estimate a convenient moment for attack. third - his troops have to surmount sometimes serious distances in order to reach the target; most of the shooters deal half of the normal damage.

even a stupid magician can win against a rusher/defender.
his tactics consist of nothing but just standing, defending or fleeing when it gets dangerous for him and constantly throw fireballs which don`t depend on troops` health (only on the mana which is often more than sufficient to kill double of the opponent`s army) and deal the same damage all the time.
till a might player has reached him with his main stacks, he`ll finish him off.

for easier combats and victories you have to pay more. and this is fair.
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