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Authorhuge fight for enrollment in yellow lake
If everyone wasnt so greedy and more eager to spend their millions

Spend their money on what?
If people saved their money of course they want to spend them on something of value. Not just roulette and bear!
how people sometimes sell resources more than the stock?
i lose one enroll as i sit in a cafe (it takes more than 7 min to login n reach there n enroll.
[...]
besides how can it be possible i got no enrollment when i brought a leather armor i saw they were ample of resources?


Maybe needing 5 minutes to enter one code is too long?
how people sometimes sell resources more than the stock?
They don't; some facilities require you to pay in resources as well. These resource payments pushes resources above capacity.
well, it seems like you have no idea why LG is here.

Of course I know. The labor guild is there so people who are afraid to fight can exercise their muscles and get stronger without levelling up! XD

Seriously, though, there has to be a more elegant way to recirculate resources and artifacts. Preferably ones that involve more blood and spilled guts instead of typing stupid codes. Cutting labor bonuses, adding the workaholic penalty, introduction of new monsters (easier hunts), and adding new mercenary quests were steps in the right direction.

Also, I remember in the old Might and Magic game that the facilities were sometimes guarded by monsters and you need to beat them before you could get the resources. Maybe we could scrap the workaholic penalty and have the labor guild force you to clear some facilities first before they let you work...
all players r there cuz of mercenary guild..........
so there should be upgradation in labour facilities
Not just roulette and bear!

You mean beer right?:))
for Grusharaburas:
Good idea; but I want a hybrid of your idea and mine. Mine is to remove LG entirely and replace the lost income with increased gold from battles.

New mercenary quests would have us clear facilities on Empire (or on Lords' personal lands). After clearing the facilities we would get daily wages for 10-20 days before the facility would get taken over by monsters. We would get MG point for the initial quest, but subsequent maintenance and removal of the later monsters would not give us any points. So in the end we need to keep these new facilities cleared to get that 1 wood (ore, gold, some reward) per day.
I think having a quest to fight monsters guarding a facility for extra stable income is a nice idea (eg 1 wood per day). But I don't think LG should be removed entirely.

Firstly, there should be a way for people who are bankrupt and do not have enough AP to fight to get out of that 'deficit' on their own.
Secondly, the concept of players working at facilities to produce artifacts is a self-sustaining one which gives a bit of the supply and demand model to the game. How will artifacts be produced if there is no LG?
Thirdly, it will be very difficult for people who just changed to a new faction and are too weak to complete that quest (I'm assuming this quest is of at least moderate difficulty). It will be painfully slow to earn any decent amount of gold with just a limited number of hunts and MQ.

So I feel LG wages can be cut, but not removed entirely. That would change the game too much in my opinion.
Firstly, there should be a way for people who are bankrupt and do not have enough AP to fight to get out of that 'deficit' on their own.
With LG gone, there is no reason to keep min ap and workaholic penalty.

Secondly, the concept of players working at facilities to produce artifacts is a self-sustaining one which gives a bit of the supply and demand model to the game. How will artifacts be produced if there is no LG?
Art Shop or if admins are too lazy to upkeep and maintain it, then an auto-enroll internal script could be implemented so players online would auto-run the facilities for 0 wages.

Thirdly, it will be very difficult for people who just changed to a new faction and are too weak to complete that quest (I'm assuming this quest is of at least moderate difficulty). It will be painfully slow to earn any decent amount of gold with just a limited number of hunts and MQ.
Not much of an excuse. Game title does have "money" in it. Right now what happens to players who have money troubles? What about those with massive negative gold? What about those with workaholic penalty, no arts, and no gold?

This would actually reduce financial hardship and help people get out of the bottom. With no min AP everyone can battle at 0 cost and win a battle that gives them gold. At the same time this isn't really a loophole for those who would keep earning and hoarding gold like how multis are doing now by enrolling. This new structure would encourage battles and would be easier for bankrupt players to start earning gold again.

So I feel LG wages can be cut, but not removed entirely. That would change the game too much in my opinion.
How about 1 enroll per day? That's a nice cut so admins won't have to worry about inflation. And players aren't tied to their computers typing codes all day. LG being the primary source of income is what causes enrollment problems as stated in this topic and encourages most of the cheating.
Now that you mention removing min AP, I rest my case.
Mine is to remove LG entirely and replace the lost income with increased gold from battles.

That's doable but I think that would be a tad too extreme. For one, a lot of people have invested (my multi is a labor whore) on their labor guild. That would throw game balance off considering that the labor guild has a combat bonus. We just need to change it so that it isn't possible to whore. I trust that the admins would be able to fix this, they've done very good of fixing faction skill whoring before (adding experience to hunt assists and losing). At this point, the labor guild is probably the last stat in the game that can still be whored.

http://tvtropes.org/pmwiki/pmwiki.php/Main/Whoring
This topic is long since last update and considered obsolete for further discussions.

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