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AuthorDark Elf faction: Stats, Talents, Tactics, Strategy
I didnt actually ask anything

I told that lvl 6 might DE can win in pvp
for Soturi570: Might or mage is still strong .. :)
I told that lvl 6 might DE can win in pvp
Yes. But in that match the enemy rushed at you and fought far off from shooters outside the range . Mino are strong if they don't get toast by shooters while waiting for their turn.
Some major faults-
1.Demon with basic fortune instead of basic of + battle fury. Major reduction in damage considering %.
For spawns-3.5/2.5*1.1 *100 = 154% (54% more damage)
Wolfhounds- 5/4*1.1*100 = 137%
Succubi- 10.5/9.5*100 = 110.5%(at out of range (10.5/2)/(9.5/2) = 10.5/9.5 )
All this for 1 luck which can be considered as 10% damage.
2. Knight has less AP than you , 4 def less and 1 attk less.
3. Even though wolfhounds got first strike, they were comming to you. So you could attack them without fear of in range of bows which is one of the major problem of minos (when one mino got in range, they got toast by succubi).

So you could win not bcause of strength of minos.
I just changed faction from barb to DE. Is it preferable to be a might or magic DE at my lvl??
might and magic are both ok.. but if you are doing more MG and HG than PVP then stay might;) (ur current talents are ok btw)
I think il be doing more hunts and MG here after..
And i also feel staying as a might DE is more cost efficient :p
Thanks mate :) Would continue staying as a might DE :)
Forgot to mention that it is also cheaper to run^^

Goodluck mate!
I'm going to become a DE when I reach lvl. 7, and was having a question about it: should I buy the poisoners?
Poisoner r too costly in my opinion rather save for shrew.Poisner do little range damage & low Hp also another problem.

Basically DE use poisoners for tking retail which u can achv with bandits also.So at the end its not a value for money.
ok
well if you have gold to spare, i would suggest you go for poisoner.
bandit iniative(10) is lower than lizard(11) but with poisoner(12) to take retal, you lizard can charge and no need to wait.
ah, thats smart! thanks for the advice, that may be very well worth the cost!
Also if you plan to do PvP especially duels, they are quite useful.
do you have a battle to look at their use in PvP? (I'm gonna buy them, but just to know how to use them then :)
If you are considering switching to DE, I would wait til 8 instead of at 7; your current one (Elf) or Barbarian are much more fun at 7 than DE imo
https://www.lordswm.com/warlog.php?lt=-1&warid=28311823
They are most useful against elves.But also useful agaisnt orcs, and other low HP damage dealing units.Their main purpose is poison enemy shooters and make they charge at you.I didn't use them at lvl5-8 as I thought they were useless. But started using them as I found them the only way to beat a good playing elf.
Sorry forgot to mention, poisoners are useful most when in full art and in your lvl, barbs are stronger in PvP.
@
Poisoner r too costly in my opinion rather save for shrew.Poisner do little range damage & low Hp also another problem.


Their HP is terrific considering they are just a Tier 1 creature.
@38

Ya I agree on tht point but no of stak is low. if we get those then we hav 2 sacrifice rougue or shrew nos :(

Still there may b many possibilities I guess which I may not b aware of.
still learning..
@38,39
Thats what I too thought.In atleast lvl 9 they are needed to beat a good playing elf(100% sure about it) and good against wizards and barbarians. I tested this with min AP. So in high AP, it would be better. Also they have good melee damage. Yes we do have to sacrifice some rogues/shrews. Also better to build at lvl5 than to wait till lvl9 . They are also useful in hunts to take retaliation of lizard cavalry.
This topic is long since last update and considered obsolete for further discussions.

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