Author | barbarians |
Wolf raiders are pretty decent attacking troops. We have orcs, probably the best missile troop in the game based on their level and numbers. We also get cyclops who are also good missile troops.
If enemies hang back, our fast initiative orcs generally go before their missile troops and generally give us a missile advantage. If they charge, our wolves get to hit 1st and leave a mess.
Obviously there are many ways around this. A Holy knight goes for evasion, then we are forced to charge. But that's how it should be. Strategy meets counter strategy.
Barbarians are good. They have their weaknesses like any. One of the few factions not to have a no retal, or unlimited retal troop. But overall, as someone said earlier, learn to use them.
A new combat school that does something at the same time the magic users get a new school is probably good, but they should not get spells. |
if we were ever going to have magic only nature could work for us |
Yeah.
but what untill we get wolf raider....
we r not good untill raider and orcs chiefs. |
When we don't have raiders, elves dont have EFKs. DEs don't have shrews.
Hobs are also a very underrated troop. The only reason you stop using them is because of the pure destructive joy that is a wolf raider. |
monks + cross is awsom combo which cant be defeated by barb
at level 10 orcs upgrade is good but guard in front of cross=50%damage
what u say abt that? |
at level 10 orcs upgrade is good but guard in front of cross=50%damage
what u say abt that?
Mostly that taking retalition, stunning blow and one or two attack combos from Wolf Raiders will rape those guards down.
And why wouldn't you be able to defeat Monks+Cross? You forget now Rocs and Ogres. Rocs airmail Ogres near xbows while Orcs hopefully clear a hole to the defenses of xbow. And one stunning blow clears that ogres get turn before xbows. When those xbows are blocked (and Monks also, probably) will be dead in a moment when Wolves/Hobgoblins charge. |
Completely agree with Penguinmaniac. Also if you have thrusting might, you hero attack often can create a hole for your ogre to wander in to.
It's still a tough match up and I've lost my last 3, but it's not impossible. |
Barbs have a lot of damages, see the heroes damages .. :) I think .. barbs just kill by muscles and numbers not magic .. :) |
monks + cross is awsom combo which cant be defeated by barb
at level 10 orcs upgrade is good but guard in front of cross=50%damage
what u say abt that?
Actually they offer shield 25% to allies, so damage is 75% :D |
As a wiz who has suffered humiliation at the hands of barbarians for the last 2 years, it gives me great pleasure to hear these barbs complain how weak they are :D
Now, at level 13, barbs are one of the easiest factions for me to defeat as a holy might wiz. But it depends entirely on being able to destroy your wolves ASAP, before any other stack. Even when I use evasion, if a full strength wolf stack gets just one attack in, it changes the whole battle.
Barbs are not just a brainless might faction, they are suited to players who can think tactically and use cunning. They are suited to attack, but require a little thought to get the best out of them. But they should not be given any 'combat school' equivalent of magic, unless their hero's awesome damage and their magic resistance is reduced. Not to mention the 'chastise' ability of ogre magi. |
Originally I did think they were mostly a thud and bluster faction but many a time a good use of an airlift from the rocs has won me a battle.Also the need to get those Large wolves in the right spot... or not in the wrong spot.
There is a lot of tactics to using a barb well, and I've made many a mistake in the past learning this, and probably stil have some mistakes too make in the future too.
If only wolves were not large. |
closed by Arctic (2010-11-15 22:36:20) |
---|