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Author | Alt upgrades - post ur own. |
for nahdont:
B ut Chuck norris is weak. even I can beat him up. | Fareries- Spries - Fairy tale
Fairy tale
ATT 45
DEf 37
Ini 13
Speed 12
Luck +1
Morale +3
Special : Bravery, shooter, Assult, Aimed shot, Battledive, caster all magic, demonic, undead, Bloodlust, Blinding brillance.
it from faction demon or elvs or necro? | calvery: champions | ogre ogre magi your mom
your mom
attack 0
defense 0
damage 1-1
hp 1000
morale 1
luck 1
initiative 5
big creature | Why do people never post serious stuff? in everyone of the manymany threads about altgrades, upgrades, new tier creatures etc. there are always a loot of ridiculous references to chuck and the like... in my opinion neither funny nor usefull.
so, i'll try a serious one:
Bowmen - Crossbowmen - Longbowmen
Longbowmen
attack 4
defense 4
damage 3-6
hp 10
morale -
luck -
initiative 10
shooter, volley, force back
new ability:
force back
‡ Triggering special ability.
if an enemie stack looses at least half it's hitpoints from the shooting of longbowmen AND is in reach (6 tiles from longbowmen) then the enemie has a chance (Triggering special ability) it will get terrified and flee to the edge of the battlefield, losing all accumulated initiative. force back does not affect creatures immune to mind-affecting spells or abilities.
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these ought to fill a niche for knights: crowd-control. the abilitys work best with lots of low HP and low def stacks (in contrast: crossbowmen work best with single, high HP and high def stacks).
The stats are based on crossbowmen and slightly adjusted (ini +2, damage a bit less "widespread" and slightly lower, different abilitys).
force back is a very strong ability - thus it's effect is bound to two different conditions: both of this reqirements have to be met for the force back to have a CHANCE to trigger.
also it has a lower chance to trigger if used with volley. this should force some tactical thinking which ability to use. | I'll try a serious one
Elven bowmen - Grand Master bowmen - Elven Ranger
attack 6
defense 6
damage 12-15
hp 10
morale - 0
luck - 0
initiative 13
Shots - 10
Range - 6
Shooter, Snipe shot, Stealth
Stealth: when shot at by a ranged attack has a 20% chance of avoiding the attack
Snipe Shot: When activated the unit will do 150% damage but will take take 1.75 of its normal time before next turn
The reason this creature has a higher damage is because it no longer has double shot. This would be more like the fast quick 1 shot bowmen but has only 10 hp | Wolfhoud - Cerberi - Cerberi archers
ATT 90
DEF 90
DAM: 90-90
SPEED: 10
INI: 20
RANGE: UNLIMITED
SHOTS: UNLIMITED
ABILITIES: No range penatly, triple shot, richochet, plague shot. No melee penalty.
I think that's enough.
Triple shot: Gets to shoot 3 times at 3 targets. (Target can be the same)
Vs. Shrews
Goes first, shoots shrews ricochet with no range penalty, 3 times. Kills all shrews. WIN XP. And hurts liz + hyrda with plague shot. | Forest Keepers - Elite Forest Keepers - Enlightened Forest Keepers
Attack - 10
Defence - 8
Damage - 9-15
Hitpoints - 18
Speed - 8
Initiative - 16
Shots - 4
Mana - 20
Morale - 0
Luck - 0
Range - 6
Abilities:
Dancing Battle Dive, Battle Dance, Aura of magic proof, Caster, Unlimited Retaliation, Infinity Shot, Shots Stealer
Dancing Battle Dive: Once in every battle this creature can deal 150% damage each to at most 5 adjacent opponent creatures.
Infinity Shot: Creature hits ranged damage until it's shots are over.
Shots Stealer: Steals upto 2 Shots of a ranged creature per attack. | unicorn - brilliant unicorn - pegasus
Attack - 20
Defense - 14
Damage - 13-23
Hit Points- 80
Speed- 8
Iniative- 13
Luck- 2
Abilities:
Large Creature, Flyer, Remorse, Rainbow fury
Remorse- the creature is awe inspiring, enemy units that physically att it weaken (2 turns)
Rainbow Fury (triggering counter attack)- if favored enemy is aquired when countering all favored enemys are attacked | soz ^^ alt account. I'll b more carefull =( | magi>Battle Magi
12 attack
9 defence
7-7 damage
29 hp
10 initive
4 speed
6 shots
10 mana
shooter,caster(magic punch,cleansing)damp magic,through shot,no range penatly
dampened magic-through shot doesnt hurt allies | dampen magic* | 16 2009-11-24 18:52:11
Do you think mine is still overpowered? :( Okay...
Gargoyle -> Enchanted gargoyle -> Guardian gargoyle
Holy Parapet: Allows training Enchanted gargoyles into Guardian gargoyles.
1 000 000 gold 200 mercurys 200 sulphurs 200 crystals 200 gems level 13
500 diamonds level 12
Guardian gargoyle
Atk: 99
Def: 101
Damage: 99-149
HP: 199
Initiative: 19
Speed: 9
Luck: +5
Morale :0
still tier 2 way overpower too many | the building is 1 building to get both upgrade choices. | Skeletons: Skeleton Archers, Skeletal Knights
Skeletal knights:
Atk: 5,
Def 6
Dmg: 1-4
Hp: 6
Initiative: 10
Speed: 6
Luck 0
Morale 0
Undead, Large stack, Fear attack
Zombies, Infected Zombies, Ghouls
Atk: 8
Def: 2
Dmg: 2-3
Initiative: 9
Speed: 5
Luck 0
Morale 0
Undead, Cannibalise
The stack can devour any corpse on the map. This makes the stack impossible to raise and revives 1 ghoul per corpse eaten. Unit can't attack when cannibalising (he can retaliate)
Ghost, Apparition, Poltergheist
Poltergheist:
Atk: 5
Defense:3
Speed: 7
Hp 16
Dmg: 4-6
Initiative 10
Luck 0
Morale 0
Undead, Ethereal, Strike and return
Vampire, Vampire Counts, Nosferatu
Atk : 8
Defense : 8
Speed : 6
Hp : 32
Dmg : 6-10
Luck 0
Morale 0
Undead, Drain Life, No retaliation, Infected strike
Liches, Archliches/Banshees
Atk: 16
Defense:17
Speed:3
Hp 50
Dmg: 12-17
Initiative: 10
Range: 6
Shots: 4
Undead, Large Creature, Plague Shot, ricochet shot | Farmer - Recruit - Fat Bakpao
Atk: 4
Def: 4
Dmg: 1-4
HP : 7
Spd: 4
Ini: 8
Moral :0
Luck :0
Stun, Hamstring
Hamstring : Each successful attack of this creature reduces the Speed parameters of the target by 1(neither can drop lower than zero). | unicorn - brilliant unicorn - pegasus i think pegaus is a whole different creature | 36
umm, knights have royal grifs and if the opponent has about 1-4 spd wouldnt it mean that royal grifs will win every single time unless u r unlucky or make a mistake? | oops i apologize for using my alt, ban mi mods if u like.
about my last post i forgotten 1 thing, unless the opponents haf high init and 1-4 spd was a mistake it is 1-2 spd | well here are my favorite own tier creature
Magi-Lorekeepers-Battle Mage
Atk:35
Def:20
Damage:15-26
HP:50
Speed:6
Initiative:14
Shots:10
Mana:60
Morale:1
Luck:0
Range:100
Abilities:Same as Lorekeepers plus Caster(all chaos magic in expert level) and Immune to magic
Forest keeper-EFKs-Elite Forest Protector
Atk:7
Def:7
Damage:5-9
HP:15
Speed:8
Initiative:16
Morale:3
Luck:
Abilities:Spray,Bravery,No retail,Double strike
EB-GMB-Elven ArchRanger
Atk:8
Def:6
Damage:7-10
HP:20
Speed:6
Initiative:14
Shots:20
Morale:1
Luck:
Range:6
Abilities:Shooter,Double Shot,Knocking Shot,Ricochet Shot
Faeries-Sprites-Dryad
Atk:4
Def:3
Damage:4-5
HP:10
Speed:8
Initiative:15
Morale:1
Luck:
Abilities:Flyer,No retail,Spray,Caster(with Chastise and Evasion),Regeneration
Rogues-Shrews-Temple Dancer
Atk:7
Def:6
Damage:6-9
HP:18
Speed:9
Initiative:16
Morale:1
Luck:
Abilities:same as shrews but with Immune to delay,Ignore Defense,Battle Dance
Unicorns-Brilliance Unicorns-Holy Pegasus(improved from dreamweaver)
Atk:20
Def:20
Damage:20-30
HP:70
Speed:8
Initiative:15
Morale:1
Luck:
Abilities:same as brilliance unis but with Flyer,Battledive
Hydra-Ladon-Armored Hydron
Atk:25
Def:25
Damage:10-17
HP:150
Speed:6
Initiative:10
Morale:3
Luck:
Abilities:Large creature,Rage,No retail,Regeneration,Six-Headed Attack,Bravery, |
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