Author | Element distribution |
for drakelord:
Dont you think thats a bit too much, you want to ruin the already poor economy ? |
Just saw all of your suggestion.
Actually this idea is not so bad and also not so good. Don't forget, the chance you get an element from mercenaries' quests is always "random"! Random means not following any formula or regulations, the chance can be big and can be small, depends on your luck.
And the purpose of this idea is to make all players get the same amounts of elements if they do the same amounts of quests? Currently this system is fair enough, because lucky person won't lucky always, they never did anything special than unlucky person; unlucky person will get elements if they keep on doing their quests, that's all:) |
why do we want to get less elements???? i mean really, why would we want this to happen if we would be getting less elements? the currnt chance is 20%, your suggestion would make elements 50% less likely to get than they already are |
Shout at your brain "its the same thing its a fair chance im just unlucky its the same thing its a fair chance im just unlucky".. 200 times until it blows up and tadaa its all fixed -_- Spending hours just to upgrade the reward system for the same results? If I were to be one of the admins I say no thanks and close this dumb thread. Its your brain acting wierd, not the system. |
Since people don't support the idea i'm closing the thread |
closed by Likourgos3 (2009-06-14 12:24:21) |
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