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AuthorNew Arenas
+9999999999999999999999² to the idea
A hudge no no to me.

It would absolutely mess up the balance stuff.

Appart from the +/- 1 morale, for a random faction against a necro, that would be absolutely unfair, the rest still makes it quite unfair according to faction / recruit type.

The only that seems ok to me are the River, the +/- 1 luck, and the one about lowering ini, but then, it shouldn't be -1, but something like -10% ini.

Think that something such as a golem or a zombie would be a lame with -1 ini, while for shrews or efk, it wouldn't change much things.
A hudge no no to me.
Game is random enough as it is. A single rock can tap the balance already, I'd rather not have more random stuff introduced.
Really? I think that more "random stuff" makes the game more interesting. Its boring when you can predict what is going to happen, and I think a bit of randomness once in a while changes everything and makes it more fun.

Shebali, just curious, can you actually show me game where one rock actually makes a big difference? In my experience rocks just lie on the floor and every body pays no attention to them and they do nothing.

And to Slust, I understand what you are saying that it would mess up the balance, but one of the points I was trying to make is that they all even itself out so no faction would overall have any advantage or disadvantage. A necro would have the advantage when fighting on a graveyard, but there is an equal chance they would have a big disadvantage when fighting during fair weather, so it would work out equal. The same goes with most of the other conditions, some times you will be hindered, but equal times benefited, so although some games are unbalanced, overall it will remain fair.
Rocks provide cover and lower speed, such as hunts with large creatures where only one at a time can come to the defenders.
Yes, but it is only like one in a hundred games where the rocks are actually in the right position when the large creatures are attacking.
can you actually show me game where one rock actually makes a big difference?
Sure. My recent hunt for example.
https://www.lordswm.com/warlog.php?warid=479239168&lt=-1
Stack of horses being stuck really helped me here.

And it's not just rocks. Damage is random, morale/luck is random, ini is random. But at least it's the sort of random you can incorporate into strategy.
I'm against situation where arena will be desiding who wins.

There's a reson why tournament ground is always smooth, you know.
i agree with slust and shebali. this would only diminish importance of tactic skills of players, disrupt balance, and increase luck factor in this game.
Enough random element? I think it is more like doing the same thing over and over again.
I think it is more like doing the same thing over and over again

every 3-3 PvP battle i had was quite unique, and i don't know what are you talking about.

and if u want to achieve some great score like hunting record, or winning the tourney, you gotta have some luck. i would like it to remain "some" luck, thank you :)
and i don't know what are you talking about If you dont, than whats the point of explaining anything? Nevermind, if you think one swampy square would "disbalance the game", then there is really nothing more to discuss. I would just remind that changes to the battlefield and special squares might not bring the element of luck but a whole new tactical part of the game.
first of all, don't be rude, i am not stupid, and i would understand if u would explain :)

I think it is more like doing the same thing over and over again

i just wanted this explained, 'cause every single battle i played was unique as i said, so please, don't reply with nothing more to discuss
i want to discuss it

one swampy square - i wasn't referring to 1 swampy square.

wind that would be bad for flying creatures? or Fair weather- All living units gain +1 morale.?? that's what i am talking about. most of these suggestions would seriously damage the game balance.
i like that idea
love your idea!
like it too :D
#6 For Serpentguy:

Everyday, no better every hour there are new ideas. But admins can't please anyone. And when I said it was cool I was speaking for myself not for admins.
To Shelbi, Korizika and anyone else that thinks the game is random enough already: I completely agree that in group battles there are plenty of random features like luck and morale that can completely change the direction of a battle, but (and I'm sorry if I didn't make this clear enough) what I had intended when I made this sugestion was not for player v player games but rather those boring average hunts that you probably play more than any other battle. In those hunts, its easy to predict exactly what the enemy will do and they have all the tatics of a fencepost, and they are just so mindnumbingly simple! For me this suggestion was for those boring hunts to make them more interesting, more of a challenge.

And to all of the complaints that this idea will make the game just too much luck based and skill won't become that important, actually I was thinking that new challenging arenas would make the game more about skill. By adding in a new challenging factor into battles, it will make the game more about skill as the players that can still win even at a disadvantage will be the most skillfull. It is like challenging everybody to see which ones are the best in worst conditions.
for Serpentguy:

you made it perfectly clear in first post, i know what you wanted to say. :)

also i said that i agree that it would make it all more interesting than just few rocks.

however, if u want to E.g. set new record, you already depend on few factors like how many stacks there are and how many rocks there are. these factors (if they don't go in your favor) can be overcome by skillful playing and a little bit of luck during that hunt. now imagine DE 8th+ level trying to set a record against some shooters, and there are rocks and there is mud and river, and bad moral, or bad speed or ini for ground units, or all together with 5 stacks of enemies.. then it's really hopeless. this is just one of many possible examples.

hunter sets are pretty expensive stuff, so i don't like the idea of wasting them in hopeless hunts.

i actually decided to never even try to set new record against lore keepers again because of the luck factor. i played 4-5 times (back on level 6 i think), and i was never lucky enough to see only 2 stacks against me, while all 3 records setters had to cope with 2 stacks only. that is so frustrating, believe me..

in conclusion, i think that there should be as many as possible hunt records that are made by skill not luck.

as for balance, because of comments like this one:

maybe the slope can be in the middle. Like that, the battle could become a "king of the hill" contest with both sides figthing for control of the higher ground.

.. i got the impression that others, that like this idea, would like to see it implemented in group battles. hope you understand my point of view

cheers
Ahh, then sorry I misunderstood ur critizm.

But ur right, of course, the main record setters are always the luckiest ones that have every thing in the right place and all sorts, and although the record setters are also undoubtable very skillfull, they are also very lucky. Unfortunately that won't change (and I can't even think of a way to make that change without making the game completely boring), yet the way I see it if the suddenly luck had a bigger impact on the game, it wouldn't really change that much. True, all of the record setters would be the ones lucky enough to get the perfect conditions for combat, but every body else also has the chance of getting the perfect conditions as well. Like, for your example of against lorekeepers, with this suggestion then suddenly you have a much higher chance of getting the advantage and good conditions, and although u r also have a higher chance of getting a bad condition, if you would lose without any condition then this doesn't really make difference. This means on average ppl will win more harder hunts with the random arenas then without it, while still providing interesting and skillfull hunts. This effect will be lessened on weaker hunts, but still there.

As for the group battles, to be honest I'm not really sure whether it would be good in group battles or not. It would undoubatly make them more interesting, yet it would also make who wins group battles just about completely due to whatever arena they play on. That was why I had said that there would be an extra option only for high level players, but I would still appreciate any advice on that section to make it fairer.
By the doing the same thing over and over...check the last 100 hunts, or last 100 caravan missions...i dont know about demon, but for the 5 other factions i have played, it was quite the same set up, same clicking, same spells, routine.
Of course nobody wants to damage the gameplay, BUT every idea starts as "lets do 30 great changes", but after a consideration 2-3 things might be worth the work. And thats what we are trying to talk about: The new view on the idea is always helpful.
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