Author | Economy |
Haha, nice P.S., Soz XD |
@1
How do you figure that the economy is great? Just asking how you manage to come to that conclution, since the admins still fidles about with it (Selling resources back into the system, atleast).
When it comes to your supermarket theory...
The players who complain most about the market and its prices is the players with generaly lower activity. They dont gain the same money as the ones who got teh activity to keep checking the mines for resources and buying them. This without the extra income of selling stuff on the market. They simply dont enroll as much. When they log on to the game they want to enroll, do their hunt, possibly an PvP. To them, an already strained economy became disasterous, partly because they need to use arts at all times and partly because they need to buy most mats at 110% of the original price.
Personally I have a problem with calling an ecconomy who produce far less then the demand as "great". Im guessing that verry few of us would feel that our national economy was "great" if a loaf of bread was at 7 Euro's and only exsisted 3 days out of 7. |
After the resources were refilled it was relatively easy to get them, but only a few found there way to the production sites, so unless there are resources in abundance (as it is now with increased production) it takes active management to get them to the facilities you want them to get, because it's not profitable enough, so you only sell to facilities, when you need a job or an item or as part of an exit-strategy. |
It's a great economy if you have the money to play the market and not-so-friendly if you do not (which applies to a lot of us). From what I see here, the rich gets richer and the poor gets poorer.
It seems that it is mainly the wizards that are defending the 'ideal' free market. Probably driven by the burning desire to acquire mini-artifacts. |
if the problem is that facilities don't have enough resources to enroll than admins should fill them with resources they need to operate and not mines.
give the facility the resources they need not the resources they produce (like in the mines) - we make them ourselves |
When I started brokering mercury I hadn't enough to buy even a load of 20 and there were many player much wealthier than me, so being rich is the result not the condition. |
24
Im a wizard, and I aint defending this change. Further, check the wizard thread, you will find that most wizards realy realy doesnt like it. Wizards in general need to make more money then most others so the AP feture does in a way hit them harder. They need money for more then a few APs and a building now and then.
25
I belive the change was made to avoid just what you suggest. Administration dont want to have to refill the market, they want it to work on its own accord. |
That was the point of this thread - economy works well without thousands of resources coming in from nowhere.
And if they can't sell resources to the facilities where they work than it's a better idea to fill machining and production with raw materials they need instead of mines with resources they produce |
25 and 28
no - because then there would be too much gold in the facilities, since they don't buy anymore, and people can't afford to buy arts if they don't make some money selling the mined components to the factories with a little profit.
If some of those who wish to play the market accept to also do the job of filling facilites, these "divine" interventions will surely cease.
If they prefer not to take the trouble, then there is no other solution for the game economy (wich *IS* separate from the player's economy that goes through the market) to run.
Unless ressources are taken away from the list of vendable items in the market..
Would you rather have this solution? ;) |
27
Woah hey don't take offense in that ^^". Sorry I couldn't put it in a gentler way but as you said, mini-arts is the main drive for earning gold in whatever way possible. I would definitely support a move to say maybe reduce the costs of mini-arts. |