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AuthorChanging NPC caravan stats
7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction.


does this apply here?
for LeNgZaISD:


it is not abt only one creature but abt a whole faction . so i think there must be some changes
for LeNgZaISD:

Im not asking to weaken or strength any unit, artifact, faction. Im asking for the thief battles in general to be more realistic.


for Hatred:

If you look at my last couple of caravans vs DE i have got lucky. My last one that i completed has 6 minos left. If i hadn't got luck and killed the last couple of troops in that one hit i would have lost because the caravan can destroy minos with lighting.
And i think challenging hunts should be more realistic too, they are to hard and has way to many units for being a hunt *cry cry* i just cant do them alone!

I still dont see your point of facing difficult caravans, the begining of this reply is irnoy for thoose who doesnt understand that :)


Useless idea, mod pls close this thread :S
for Hatred: Hunts is completely Off Topic. If you find that there are hunts that are to hard you can ask for assistance or click the pass by button. But you cant with ambushes can you!!!
I agree with MasterTi in that ambushes should be more realistic on some occasions. It os very difficult when you are faced with a caravan of any faction which has overwhelming abilities such as the DE hero with lightening dealing 131 damage per hit. I am close to level 4 thief and use full arts in order to fight my ambushes. It is not a question of my tactics, I am sure, but when it gets close to the end the DE hero with all his mana and SP tends to win over me.

I dont find the same with the other factions that you face as a caravan, and I think Masterti has a valid point with the DE caravans.

I am not looking for caravan ambushes being easier, just more realistic in some cases
But De is Way vulnerable to necromancers De isn't made out to last long. They do not have lots of hp. And Necromancers keep reviving and the caravans with the large amount of ghosts will always be the hardest so you really need to change the stats of the caravans....

10 knowledge and 10 spell power for a level 7 wizard is impossible
Ok, look at this:

https://www.lordswm.com/warlog.php?warid=474268398

This is the easiest ambush of today... spell power 16 (16!). The other 2 had 18 hydras instead of 28 lizards.

Why, why a caravan must have 16 spell power? This mean that it could kill everything before you can kill it. It's VERY difficult to fulfill my duty, to send the rented tgi in time. Unbelievable.

Sggestion about this battle are welcome.
Well obviously the caravans have to have abnormal stats because they are so stupid! If they had your stats they would lose every battle.
7. It is forbidden to create topics with suggestions to weaken/strengthen any unit, artifact, faction.
Does this apply here?


No, caravans are neither.

Well obviously the caravans have to have abnormal stats because they are so stupid! If they had your stats they would lose every battle.

Good point. But they have something like 16 stacks to begin with, spells and troops unattainable for you, and sky high characteristic. I feel the pain of people having to return a TGI in time. It's like asking to be blocked.

Meeting a live player is a breath of fresh air. When I meet a caravan I think - how will I get crushed this time? :)
Kotrin, these are exactly my feelings...
I have just find another 16 speel power dark elves' carovan. Can we see the end of this stupid thing, please? Stupid, because there is no fun in being obliterated by a stupid npg, and not for my low skills, or for some tactical errors.
I've heard that caravans get much harder level 9. But level 8, they are fairly easy providing you use artifacts. I finished 120 in TG in about 8-9 days.

But if the jump from 8 to 9 is as extreme as it sounds, I do think it should be lessened.
I've heard that caravans get much harder level 9. But level 8, they are fairly easy providing you use artifacts. I finished 120 in TG in about 8-9 days.

But if the jump from 8 to 9 is as extreme as it sounds, I do think it should be lessened.



I find the caravans at level 9 just as easy if not easier then they were on lvl 8. I do have the upgraded bowmens though i bet that doesnt make that big difference, i had roblems in the beginning too, but after testing some talents and troop balance i found a good one for elf and i dont have too much of a problem with lvl 9 caravans, you will need to use artifacts though, aswell as on any level more or less :P
I agree with parts of what you say hatred. I have found new tactic that allows me to win against every caravan nearly all the time. I understand wizards having such high spell power but i recently noticed that if DE has 3xHydras and liz stack they have 22 SPELL POWER i mean come on that is ott. There are level 14 people on RU server that can only just reach 21 SP.
yes but then again, if the caravans werent overpowered we would beat them all easily, and now how fun would it be to win every single turn? I say no challange no fun!
Well if you watch the high level players combat Logs They hardly ever do Thieving because 99% of the Time THEY LOSE! So for level 10 and higher i think they AP should really be lowered. I also Saw one of kusika's Caravan Of Dark Elves Battle For the first time when he caste fireball. It didn't do any damage! It only said It damaged the fire barrier thing.
because he faced demons? They have fire absorb armor i think.

Well before i reached lvl 9 everyone was complaining that they were to hard, THEY ARE NOT.

Now XxfaithxX tells me its level 10 so id better hurry up to reach level 10 and proove you people you are wrong once again.
I agree that they should tone down the caravans a wee bit. The DE hero's direct attacks are seriously a pain in the butt since one of it can kill like 2 of my ogres (Im level 7). And that's also when I was wearing an adequate amount of arts to the battle. It should surely say a lot because even when I wear arts I still get soundly beaten, which isn't exactly fair ...
yeah, a same level of knight with me but with expert holy talent? mass rapid? mass stone skin? not only stats, even talent was overpower.

so, what we have?

overwhelming troops size? ok, we still can beat that with tactic

alot better heroes stats? it is a serious threat on magic faction NPC hero. 1 lightning kill 12 swordsmen, it was like WTH...

best talent? or just ALOT better talent? man, this really can kick my butt in ambush.

man, it is quite overpower for a same lv player vs NPC heroes. and thief still have to risk on accidentally ambush 2 players; it often end up with a lose for the theif.
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