Author | Merc quest |
Damn 'Necromancers-invaders {0}'. They occupied the '#12 - Gem mine'! Go, show them what a real warrior is worth, and break them off similar tricks! You have to cope with it in 120 minutes.
should i do this one or not? |
You ll get those monsters:
https://www.lordswm.com/warlog.php?warid=474918644<=-1
Shouldnt be that hard |
since you have gained 5 level, you can handdle with most quest at minimum AP... now you are 6lev... so dont warry... |
I saw a quest that said 'senior genies'{0}. What does {0} mean? |
It was probably a raid, {0} means that it is 2 waves long.(waves = {X}+2)
Should you create your own topic for this? |
Sorry, but my topic is the same as his. Anyway I accepted the quest and fought a senior genies with over 1000 health, why is that? |
cause thats a senior genie monster |
genie monster have more hp and damage than normal genies |
But I thought a senior genies only have 45 health? |
Monsters are a type of Mercenary Quest assignments.
Monsters are pretty much the steroided version of their "non-monster" relatives.
Lots and lots of steroids... |
for merc quests where there is a "monster", It is a form of that monster. There is only one enemy to beat, with often over 1000 health. |
OK. I understand. Thankyou for that. |
can i do this
Our steadfast allies, the 'Misty Coast' 'Grandmaster bowmen', are retaining the river for several days already, but their forces are limited and decreasing. Help to defeat the 'Vanguard of dark elves {0}' and do not allow our friends to perish. Hurry, they won't stand their ground for more than 120 |
seems that you already have :P |
okay i finally finish lol |
closed by Sven91 (2009-02-17 16:24:39) |
---|